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Kiralynn of Rohan

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re: Patch Notes

Here are the latest patch notes for SWTOR.



Last edited by Kiralynn of Rohan on Thu Jul 07, 2016 2:54 pm; edited 1 time in total


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re: Game Update 4.5: Mandalore’s Revenge

Game Update 4.5: Mandalore’s Revenge

Highlights

Chapter XIV: Mandalore’s Revenge! Join forces with Shae Vizla and a fearsome Mandalorian army in a heated battle to unlock the secrets of the Eternal Fleet. Players subscribed on June 1st have immediate access to this new Chapter, and it will be available for all other Subscribers on June 3rd.
New Alliance Alert: The Last of His Kind! Talz mercenary Broonmark has been hunting a Wookiee diplomat on Alderaan. Will you sway him to join your Alliance or put an end to his murderous ways for good?
Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins June 14th at 04:00 PST/12:00 GMT and ends June 21st at 04:00 PST/12:00 GMT.

General

  • Fixed a bug that caused players to be unable to remove Modifications from equipment.
  • The weapons awarded at the end of Chapter XII now have Weapon Tuning slots.
  • Fixed an issue where Smugglers and Bounty Hunters were not getting credit for completing Act 3 if certain conversation choices were made during the final Missions. This fix does not apply retroactively. If you have already completed Act 3 on your Smuggler/Bounty Hunter, you will be credited with Game Update 4.6.
  • New Legacy Perk: Legacy Cargo Hold! Unlocks a Legacy cargo hold on your personal ship.
  • New Legacy Perk: Item Modification Station! Unlocks an Item Modification Station on your personal ship.
  • Legacy Cargo Hold: An additional storage tab may now be purchased for the Legacy Cargo Hold.
  • Numerous Item Modification Stations have been added to both the Imperial and Republic Fleets.
  • A Quick Travel point has been added to the Cartel Bazaar on both the Imperial and Republic Fleets.

Cartel Market

  • Companion Customizations for Companions obtained via Cartel Packs can now be purchased from the new vendor Tsorkeg in the Cartel Bazaar on both the Imperial and Republic Fleets.
  • The Appearance Options: Human Hairstyles 1 bundle now unlocks Hairstyle options for Cyborg, Chiss, Mirialan, Sith and Miraluka species in addition to Humans. Additionally, these hairstyles that were previously only available to humans to purchase at Appearance Modification stations may now be purchased by Cyborg, Chiss, Mirialan, Sith and Miraluka species.
  • The Appearance Options: Human Hair Colors 1 bundle now unlocks Hair Color options for Cyborgs in addition to Humans.
  • New Togruta customization options have been added! These are available to all players via Character Select or Appearance Modification Stations.

Classes + Combat

Jedi Consular
Sage

  • Benevolence now has a base cost of 70 Force (up from 55 Force) and heals for slightly more (.49%).
  • Rejuvenate now has a base cost of 40 Force (up from 30 Force) and heals for a bit more (4.94% for the instant heal, and 3.70% for the heal over time.).
  • Force Armor now has a base cost of 45 Force (up from 35 Force) and absorbs slightly more damage (1.43%).

Seer
Designer Note: Seer Sages are presently exceptional healers who outperform the other healing disciplines in the game and create unbalanced PvE and PvP scenarios. By increasing the Force costs of heals—and counterbalancing the cost increase with a slight healing boost—we are leveling the healing potential of the Seer Sage to better fit alongside other healing disciplines and combat encounters witnessed in game.

Some may wonder why we did not just increase the healing capabilities of the other healing disciplines in the game to match that of the Seer Sage. In this instance, we could not do that because all of the combat math for the game (both PvE and PvP) is balanced around the current healing capabilities of the other healing disciplines. So if we were to increase the healing capabilities of the other healing disciplines to match the healing capabilities of the Seer Sage, then healing would be more effective than intended, which would cause problems in both PvE and PvP.

We decided to increase Force costs and slightly improve the strength of individual healing abilities in this balancing initiative to prevent Seer Sages from feeling impotent following these changes. Burst healing should feel like what is on Live, yet the sustained healing experience will be notably decreased. This design lowers the average healing output of the Seer Sage to better match other healing disciplines while still allowing the Sage’s individual heals to make an impact.

  • Deliverance now has a base cost of 45 Force (up from 37) and heals for a bit more (3.25%).
  • Healing Trance now has a base cost of 60 Force (up from 48) and heals for a bit more (4.04%).
  • Salvation now has a base cost of 75 Force (up from 60).
  • Wandering Mend now has a base cost of 65 Force (up from 50) and heals for slightly more (1.28%).
  • The healing done by Renewal has been increased (by 3.70%) to match the healing done by the heal over time portion of Rejuvenate.
  • Clairvoyance now increases your bonus healing by 3% (down from 5%)

Balance

  • The radius of Force in Balance has been reduced to 5 meters (down from 8 meters).Designer Note: Force in Balance’s instant AoE damage and DoT spread potential is currently too effective in PvE and PvP. We are reducing the radius to 5 meters to match all other instant damaging AoE abilities in game.
  • Focused Insight now increases the life redistributed by Weaken Mind and Sever Force by 10% (down from 25%).Designer Note: Balance Sage self-healing is currently too effective in PvE and PvP scenarios. We’ve reduced the life redistributed by Weaken Mind and Sever Force to better match the self-preservation of similar disciplines.
  • Fixed an issue where Mind’s Eye allowed one Sage's Weaken Mind effect to cause any Sage's Force Serenity damage to be increased on that target.

Shadow
Serenity

  • The radius of Force in Balance has been reduced to 5 meters (down from 8 meters).

Sith Inquisitor
Sorcerer

  • Dark Heal now has a base cost of 70 Force (up from 55 Force) and heals for slightly more (.49%).
  • Resurgence now has a base cost of 40 Force (up from 30 Force) and heals for a bit more (4.94% for the instant heal, and 3.70% for the heal over time.).
  • Static Barrier now has a base cost of 45 Force (up from 35 Force) and absorbs slightly more damage (1.43%).

Corruption
Designer Note: Corruption Sorcerers are presently exceptional healers who outperform the other healing disciplines in the game and create unbalanced PvE and PvP scenarios. By increasing the Force costs of heals—and counterbalancing the cost increase with a slight healing boost—we are leveling the healing potential of the Corruption Sorcerer to better fit alongside other healing disciplines and combat encounters witnessed in game.
Some may wonder why we did not just increase the healing capabilities of the other healing disciplines in the game to match that of the Corruption Sorcerer. In this instance, we could not do that because all of the combat math for the game (both PvE and PvP) is balanced around the current healing capabilities of the other healing disciplines. So if we were to increase the healing capabilities of the other healing disciplines to match the healing capabilities of the Corruption Sorcerer, then healing would be more effective than intended, which would cause problems in both PvE and PvP.
We decided to increase Force costs and slightly improve the strength of individual healing abilities in this balancing initiative to prevent Corruption Sorcerers from feeling impotent following these changes. Burst healing should feel like what is on Live, yet the sustained healing experience will be notably decreased. This design lowers the average healing output of the Corruption Sorcerer to better match other healing disciplines while still allowing the Sorcerer’s individual heals to make an impact.

  • Dark Infusion now has a base cost of 45 Force (up from 37) and heals for a bit more (3.25%).
  • Innervate now has a base cost of 60 Force (up from 48) and heals for a bit more (4.04%).
  • Revivification now has a base cost of 75 Force (up from 60).
  • Roaming Mend now has a base cost of 65 Force (up from 50) and heals for slightly more (1.28%).
  • The healing done by Renewal has been increased (by 3.70%) to match the healing done by the heal over time portion of Resurgence.
  • Penetrating Darkness now increases your bonus healing by 3% (down from 5%)

Madness

  • The radius of Death Field has been reduced to 5 meters (down from 8 meters). Designer Note: Death Field’s instant AoE damage and DoT spread potential is currently too effective in PvE and PvP. We are reducing the radius to 5 meters to match all other instant damaging AoE abilities in game.
  • Parasitism now causes Affliction and Creeping Terror to heal you for 10% of the damage they deal (down from 25%). Designer Note: Madness Sorcerer self-healing is currently too effective in PvE and PvP scenarios. We’ve reduced the life stolen by Affliction and Creeping Terror to better match the self-preservation of similar disciplines.
  • Fixed an issue where Devour allowed one Sorcerer's Affliction effect to cause any Sorcerer's Force Leech damage to be increased on that target.

Assassin
Hatred

  • The radius of Death Field has been reduced to 5 meters (down from 8 meters).

Trooper

  • Explosive Round now has a base range of 10 meters (down from 30 meters).
  • High Impact Bolt now has a base range of 10 meters (down from 30 meters).

Vanguard
Designer Note: Vanguard ranged potential is currently too strong for a class that is intended to be played as a close-quarters combatant. Vanguards are melee assault specialists and should be encouraged to engage their targets in close proximity. By reducing the range of Explosive Round and High Impact Bolt, we place the Vanguard’s range potential closer to its design as a close-quarters combatant and further define their unique style in various combat scenarios. Commandos maintain their 30-meter range through our reintroduction of “Mass Accelerator.”

  • Entangling Tools now reduces the movement speed of targets affected by Tactical Surge, Ion Pulse, and Explosive Surge for 3 seconds (down from 6 seconds). Designer Note: The Vanguard’s suppressive potential is currently a little too impressive with the Entangling Tools Utility. In its current iteration, players fleeing from Vanguards are far too susceptible to suffering a perpetual state of reduced movement under the effects of Entangling Tools. To better the player experience and balance Vanguard target control potential, we have reduced the duration of movement speed reduction provided by Entangling Tools.
  • Guard Cannon now heals you for 3% (down from 5%) of your total health when damaging a target with Shoulder Cannon. Designer Note: Vanguard survivability currently surpasses the survivability of similar classes. We are reducing the effectiveness of Guard Cannon to bring the class more in line with the other tank classes.

Commando

  • Mass Accelerator has returned in a new form: Increases the range of Explosive Round and High Impact Bolt by 20 meters. Acquired as a level 10 passive ability. Designer Note: Mass Accelerator has returned, granting Commandos a range boost alongside the new Explosive Round and High Impact Bolt maximum range changes to maintain their current range on Live. This additional passive preserves the Commando’s design as a ranged specialist on the battlefield.

Bounty Hunter

  • Missile Blast now has a base range of 10 meters (down from 30 meters).
  • Rail Shot now has a base range of 10 meters (down from 30 meters).

Powertech
Designer Note: Powertech ranged potential is currently too strong for a class that is intended to be played as a close-quarters combatant. Powertechs are melee onslaught specialists and should be encouraged to engage their targets in close proximity. By reducing the range of Missile Blast and Rail Shot, we place the Powertech’s range potential closer to its design as a close-quarters combatant and further define their unique style in various combat scenarios. Mercenaries maintain their 30-meter range through our reintroduction of “Propulsion Systems.”

  • Suppressive Tools now reduces the movement speed of targets affected by Magnetic Blast, Flame Burst, and Flame Sweep for 3 seconds (down from 6 seconds). Designer Note: The Powertech’s suppressive potential is currently a little too impressive with the Suppressive Tools Utility. In its current iteration, players fleeing from Powertechs are far too susceptible to suffering a perpetual state of reduced movement under the effects of Suppressive Tools. To better the player experience and balance Powertech target control potential, we have reduced the duration of movement speed reduction provided by Suppressive Tools.
  • Shield Cannon now heals you for 3% (down from 5%) of your total health when damaging a target with Shoulder Cannon. Designer Note: Powertech survivability currently surpasses the survivability of similar classes. We are reducing the effectiveness of Shield Cannon to bring the class more in line with the other tank classes.

Mercenary

  • Propulsion Systems has returned in a new form: Increases the range of Missile Blast and Rail Shot by 20 meters. Acquired as a level 10 passive ability. Designer Note: Propulsion Systems has returned, granting Mercenaries a range boost alongside the new Missile Blast and Rail Shot maximum range changes to maintain their current range. This additional passive preserves the Mercenary’s design as a ranged specialist on the battlefield.

Flashpoints + Operations

Dread Fortress

  • Fixed an issue where the Hands of Brontes would occasionally spawn at full health in later phases of the encounter.

Items + Economy

  • Fixed an issue that caused weapon effects to go missing from the Volatile Derelict Saberstaff after using an Ability.

Warzones

  • Players are no longer able to get on top of the center turret in the Alderaan Civil War Warzone.
  • Warzone Bolster no longer looks for Augments in the wrong slot on Weapons, resulting in Bolster’s effect being returned to normal.


Last edited by Kiralynn of Rohan on Tue Aug 09, 2016 6:38 am; edited 2 times in total


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re: Game Update 4.6: The GEMINI Deception

Game Update 4.6: The GEMINI Deception

Highlights

Chapter XV: The GEMINI Deception! Lead a daring assault on one of Arcann’s warships in a bid to seize control of the entire Eternal Fleet! Players subscribed on June 1st have immediate access to this new Chapter, and it will be available for all other Subscribers on June 30th.
New Event: Dark vs. Light! Join a galactic event and choose between the dark side and the light side to earn epic rewards in celebration of SWTOR’s 5-year anniversary!
New Character Perks! Portable Cargo Hold, Portable Legacy Cargo Hold, and Companion Gift use time reduction – see below for full details!
Relics of the Gree is back! The Gray Secant has been spotted on Ilum, which means only one thing: The Relics of the Gree Event is back! From June 28th at 4:00AM PDT/12:00PM BST to July 5th at 4:00AM PDT/12:00PM BST, Black Bisectors are called upon to lend a hand!
Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins July 12th at 4:00AM PDT/12:00PM BST and ends July 19th at 4:00AM PDT/12:00PM BST.

General

  • New Character Perk: Portable Cargo Hold! Summon a Portable Cargo Hold droid to your current location that provides access to your ship’s Cargo Hold. The cooldown can be reduced by upgrading the droid (down to 30 minutes). This perk is purchasable in the Legacy UI.
  • New Character Perk: Portable Legacy Cargo Hold! Summon a Portable Legacy Cargo Hold droid to your current location that provides Legacy Cargo Hold access. The cooldown can be reduced by upgrading the droid (down to 30 minutes). This perk is purchasable in the Legacy UI.
  • New Character Perk: Companion Gift Cast Time Reduction! Reduce the use time of Companion Gifts by 20% per level (up to 60%). This perk is purchasable in the Legacy UI.
  • Achievements have been added for attaining Level 65 and max level Crew Skills. These Achievements will not be granted retroactively until Game Update 4.7.
  • The Organa Castle Quick Travel Point now unlocks when players discover its location.
  • The House Alde Library Quick Travel Point now unlocks when players discover the location.
  • Outfit preview now correctly displays unified colors.

Flashpoints + Operations

False Emperor

  • Fixed an issue where Prototype A-15 and Prototype B-16 would periodically be able to kill players in one shot despite following the mechanics of the fight correctly. 

Items + Economy

  • Sniper’s Ambush visual effect now lines up properly with the Revanite Professional Sniper Rifle and the Revanite Field Tech Sniper Rifles.

Missions + NPCs

  • Experience gained from the following Missions now scales with the Player’s level:
    • Down with the Queen
    • Chaos at the Droid Factory
    • Marked Man
    • Dark Science
    • A Family Concern
    • Atypical Tactics
    • Introduction to Warzones
    • Introduction to Starfighter
  • Ashara will no longer use melee attacks from ranged after using her leap ability.
  • All Companion DPS execution abilities have been normalized to have a 20 second cooldown.
  • Companions no longer fire crowd control abilities at targets that have Boss immunity.
  • Fixed the typo in all “Preventive Measure” Companion abilities.
  • Skadge can now only equip one melee weapon.
  • The Sith Inquisitor Mission "Preparations" now awards the item "Kallig's Countenance." This is a new version of the item that is moddable and Legacy-bound. Existing version of the items have not been updated.
  • The phase to the Mission “[Heroic 2+] Rock Eaters” no longer allows players who are on the incorrect Mission step into the area.
  • Reduced the Credit reward amount of all Heroic Missions.


Last edited by Kiralynn of Rohan on Tue Aug 09, 2016 6:37 am; edited 1 time in total


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re: 4.6a Patch Notes

4.6a Patch Notes

General

  • Increased the maximum number of Character Slots per server for Free-To-Play, Preferred, and Subscriber Players to 22/26/50 slots respectively.
  • Color Crystals obtained from the Force-Bound Dark vs. Light boxes are now unlocked in Collections as intended.
  • It is now possible to unlock the 6th Cargo Bay Tab with the Account Unlock option.

Cartel Market

  • The Grand Chance Cubes will no longer drop invalid items.
  • The Bogstalker Handler’s License can now be used by players who have a Ginx Companion.

Items + Economy

  • The Victorious Pioneer’s 5-Piece Set Bonus now properly applies its Experience boost. Additionally, there is no longer a status icon indicating your Set Bonus related Experience gain.
  • Jawa Junk stacks now always drop at the max quantity possible:
    • Scrap: Scavenged Scrap (Green) – 15 per stack
    • Scrap: Assorted Droid Parts (Blue) – 10 per stack
    • Scrap: Jawa Junk (Purple) – 3 per stack

Missions + NPCs

  • Players can no longer become unable to progress in Chapter 15 due to making certain conversation choices.

Warzones

  • Players are no longer be killed randomly in Alliance Proving Grounds.


Last edited by Kiralynn of Rohan on Sun Oct 30, 2016 7:45 am; edited 2 times in total


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re: Game Update 4.7

Game Update 4.7: The Battle of Odessen 


Highlights

  • Chapter 16 – The Battle of Odessen! Prepare to face Arcann in deadly combat as he launches a full-scale assault against the Alliance base on Odessen! Still recovering from a shattering betrayal of the now-renegade droid, SCORPIO, the Outlander’s Alliance must rally to defeat Arcann’s forces in a desperate battle to determine the fate of the galaxy!
  • New Alliance Alert: Shining in the Darkness! Something is fishy on Nar Shaddaa. Voss Mystic Sana-Rae’s most recent vision will send you to the Smuggler’s Moon in search of a mysterious Force user. Luckily Blizz is sure he knows exactly who she means and will be tagging along for the ride.
  • New Pack Opening Experience! This new experience enhances the way you open packs, store, and acces your items. Read more about this feature in our Community Blog.
  • Collections Improvement! Collections has seen a slight re-organization! For ease of use, Collections now has several helpful subcategories to help you quickly find a weapon type or creature mount. Companions now have their own Collection category.

General

  • Weapon Tuning slots have been added to Level 50 Operation and PvP weapons.
  • Players can now use the Companion Locator Terminal in the Alliance Base Camp to regain Companions which became unavailable due to The Fallen Empire storyline. You must complete Chapter XVI before this option is available. Note that the terminal does not allow you to regain Companions which were guests (such as Darth Marr).
  • Characters wielding a Vibroblade and a Lightsaber no longer use the One-Handed idle stance.
  • The Character Sheet now displays correct values for Companion damages and no longer takes Equipment into account.
  • The graphics setting Bloom now works properly with skyboxes when using MSAA.
  • Republic Characters now receive the “Sarlacc Stomper” Title and Codex Entry upon completion of the Mission “[HEROIC 2+] The Long Goodbye.”
  • Jedi Consular Players now receive “The First Son (Consular)” Codex Entry during the Mission “Chaos and Harmony.”
  • Sith Warrior Players now receive the “Halidrell Setsyn” Codex Entry on completion of the Mission “Seek Your Contact.”
  • Achievements for the Mission “Arma Rasa” now properly appear in the Legacy window.
  • Color Crystals can now be previewed without first previewing a weapon.
  • Flipping the Minimap vertically no longer covers the “Exit Area” button with the PvE/PvP Focus Switch.
  • The Dark vs. Light: Flashpoint Master Achievement is now a requirement for completing the Dark vs. Light: Legend Achievement as intended.

Cartel Market

  • Fixed a visual issue with the Overwatch Captain’s Helmet.

Items + Economy

  • A new vendor has been added outside the Eternal Championship. This new vendor sells 220 Rating items for Eternal Championship Trophies.

Missions + NPCs

Removed the Group Finder Tactical Flashpoint Mission that was incorrectly appearing on the Republic Fleet’s Priority Missions Terminal.

  • Attack effects no longer fire from the feet of Annihilator T4-1D.
  • M1-4X’s Quick Kolto Burst now fires from his cannon instead of his chest, which he considers a marked improvement.
  • The description of the Heroic Transport item on the Mission “Search and Rescue” now references the correct Mission.
  • The description of the Heroic Transport item on the Mission “Factory Recall” now references the correct Mission.
  • Imperial and Republic Commanders now only spawn in PvP Instances.
  • Increased the Credit reward amount of all Heroic Missions.

Source: http://www.swtor.com/community/showthread.php?p=9019118#edit9019118



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re: Game Update 4.7.1 (Sept 7)

Bonus Chapter: Shroud of Memory!

Play as HK-55 in a daring escape from the hidden fortress of the renowned galactic villain known as… the Shroud! Team up with a new Droid Companion — Z0-0M — in your quest, and prepare for mayhem, ‘meatbag’-eradication, and lots of laughs! In order to be eligible, players must have completed Alliance Alert: To Find a Findsman and Alliance Alert: Arma Rasa, have completed “Chapter IX: The Alliance,” and must have been a Subscriber from January 11th to August 1st, 2016.

New Alliance Alert: Bonds of Duty!

Admiral Aygo has located another potential Alliance recruit, this time on Nar Shaddaa. A former Republic Sergeant, Fideltin Rusk now leads a team of convicts turned soldiers known as the Dead Man’s Legion and could be a valuable asset to the Alliance.

Bounty Contract Week Returns!

Hunt wanted criminals in this returning event. The event begins September 6th at 4:00AM PDT/12:00PM BST and ends September 13th at 4:00AM PDT/12:00PM BST.

General

  • The following titles have been added, and are obtainable by achieving the appropriate Social Rank. Players who have already attained the required Social Rank(s) will be granted the title(s) with Game Update 4.7.2:
    • Friendly (Social I)
    • Outgoing (Social II)
    • Coordinator (Social III)
    • Guide (Social V)
    • Chatterbox (Social VI)
    • Extrovert (Social VII)
    • Charismatic (Social VIII)
    • Leader (Social IX)
  • Fixed an issue where Portable Legacy Cargo Hold and Portable Cargo Hold’s second Legacy improvement would not reduce the Cooldown by the stated amount.
  • The Darvannis aqueduct water no longer flickers in Chapter XIV: Mandalore the Avenger.
  • The Depths of Manaan Flashpoint is no longer listed as “Missing Details Data” in the Dark vs. Light Champion Level – Flashpoint Expert and Legendary Level – Flashpoint Master.

Cartel Market

  • Collections items now show their Collections status in their tooltip.
  • Players no longer receive an error message when opening Cartel Market packs while dead.
  • The “Next Pack” button in the Pack Opening UI now displays how many packs are available to open.
  • The “Reveal All” option is now usable on the second page of a pack that contains 6 or more items.
  • The “Reveal All” option in the Pack Opening UI now becomes inactive after revealing the final pack item as intended.
  • The “Next Set of Items” option is no longer present in the Pack Opening UI for packs that contain less than 5 items.
  • The following packs have had their descriptions updated to more accurately reflect Cartel Rarity (Silver instead of Super Rare). Drop rates and contents of the Packs have not changed:
    • Contractor’s Bounty Pack
    • Wingman’s Starfighter Pack
    • Builder’s Stronghold Pack
    • Initiate’s Shadow Pack
    • Core Worlds Explorer’s Pack
    • Black Market Cartel Pack
    • Regulator’s Contraband Pack
    • Club Vertica Nightlife Pack
    • Star Cluster Nightlife Pack
    • Freelancer’s Bounty Pack
    • Opportunist’s Bounty Pack
    • Pursuer’s Bounty Pack
    • Tracker’s Bounty Pack
    • Dogfighter’s Starfighter Pack
    • Galactic Ace’s Starfighter Pack
    • Hotshot’s Starfighter Pack
    • Space Jockey’s Starfighter Pack
    • Architect’s Stronghold Pack
    • Constable’s Stronghold Pack
    • Gatekeeper’s Stronghold Pack
    • Seneschal’s Stronghold Pack
    • Acolyte’s Shadow Pack
    • Apprentice’s Shadow Pack
    • Master’s Shadow Pack
    • Pilgrim’s Shadow Pack
    • Deep Core Explorer’s Pack
    • Mid Rim Explorer’s Pack
    • Outer Rim Explorer’s Pack
    • Wild Space Explorer’s Pack
    • Space Pirate’s Cartel Pack
    • Skip Tracer’s Cartel Pack
    • Crime Lord’s Cartel Pack
    • Blockade Runner’s Cartel Pack
    • Supreme Mogul’s Contraband Pack
    • Archon’s Contraband Pack
    • Enforcer’s Contraband Pack
    • Vice Commandant’s Contraband Pack
    • First Grand Acquisitions Pack
    • Grand Nightlife Pack
    • Hypercrate: Deep Core Explorer’s Packs
    • Hypercrate: Mid Rim Explorer’s Packs
    • Hypercrate: Outer Rim Explorer’s Packs

Flashpoints + Operations

  • Significantly reduced the damage done by Grand Moff Kilran in the Solo and Tactical Maelstrom Prison Flashpoint.

Items + Economy

  • The Eternal Brawler, Battler, and Conqueror head pieces now have Voice Modulation.
  • Fixed stretching issues on Exemplar head pieces.
  • Weapon Tuning Slots have been added to Explosive Conflict and Ravagers weapons.
  • New moddable weapons are now available from the Eternal Championship Arena Token Vendor.

Missions + NPCs

  • The Zakuul Knight’s Shield in Chapter XVI: The Battle for Odessen now has a name in French and German.
  • The Ancient Threat no longer spawns without interacting with the Unknown Talisman.
  • It is no longer possible to avoid one of Arcann’s attacks and skip a phase of his encounter in Chapter XVI.
  • The “Empowered Bash” ability in Chapter XVI now consumes all Absorbed Force Energy when activated.
  • Conversation options now show in French and German clients while on the Mission “Shining in the Darkness.”
  • Missions that reward Complimentary Experience Boosts now reward the non-Cartel Market version of the item.
  • Missions that previously rewarded Minor Experience Boosts now reward Major Experience Boosts.

Source: http://www.swtor.com/patchnotes/972016/game-update-4.7.1-shroud-memory



Last edited by Kiralynn of Rohan on Sun Oct 30, 2016 7:44 am; edited 1 time in total


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re: Game Update 4.7.2 (Oct 4)

Game Update 4.7.2

Highlights

Bounty Contract Week Returns!

Hunt wanted criminals in this returning event. The event begins October 4th at 4:00AM PDT/12:00PM BST and ends October 11th at 4:00AM PDT/12:00PM BST.


Relics of the Gree is back!

The Gray Secant has been spotted on Ilum, which means only one thing: The Relics of the Gree Event is back! From October 18th at 4:00AM PDT/12:00PM BST to October 25th at 4:00AM PDT/12:00PM BST, Black Bisectors are called upon to lend a hand!

General

  • There is no longer placeholder text in the Pack Opening Confirmation Dialogue option and tooltip in the French and German client’s Pack Opener.
  • Conversation text can now be seen on the Mission “Shining in the Darkness” in the French and German clients.
  • Fixed an issue that caused weapons to appear under some Droid Companions if equipped.
  • Rancor Decorations now require Large Hooks.
  • The Ziost loading screen now has the correct background.
  • The visual effects of Blade Storm and Zealous Strike are no longer lagging on Jedi Sentinels.

Cartel Market

  • The loin cloth of the Wicked Huntress’ Robe is no longer static.

Missions + NPCs

  • Fixed an issue where it could become impossible to converse with Rusk at certain Influence levels on the Mission “Bonds of Duty.”
  • Added missing visual effects in the ‘Shroud of Memory” Chapter.
  • Fixed an issue that caused areas of the Battlecruiser in Chapter XV to disappear at certain camera angles.
  • The Companion Interaction UI is no longer blank after recruiting Rusk.

Warzones

  • Leveling out of a PvP bracket while in a Warzone will no longer cause a player to be back-filled into the match, creating uneven teams.


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re: Patch 4.7.3a

Patch 4.7.3a

General

  • Resolved an issue that caused players who unlocked the Nathema Zealot's armor set in Collections prior to Game Update 4.7.3 to have the unlock reset. Players who unlocked Nathema Zealot's Armor Set in Collections prior to 4.7.3 but deleted the items have been given a new set to unlock through in-game mail, as well as a refund of the Cartel Coin unlock price. Players who did not delete the items have been refunded the Cartel Coin unlock price so they are not double-charged for unlocking the set. Please re-equip the set in order to unlock it in Collections again.
  • Corrected an issue that caused the Nathema Zealot's armor set to unlock Senya's Lightsaber Pike in Collections. Senya's Lightsaber Pike has been removed from Players who received them via Collections Unlock without having received the item through a Cartel Market pack. The Cartel Coin unlock price will be refunded to those who unlocked the weapon account wide at a future date.


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Kiralynn of Rohan

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re: Patch 5.0 -- 11/29/16 -- Knights of the Eternal Throne

Game Update 5.0: Knights of the Eternal Throne Early Access

Highlights

New Storyline: Knights of the Eternal Throne! Knights of the Eternal Throne continues the Outlander's epic conflict against the evil Eternal Empire with nine new Chapters.

  • New Planet: Iokath! A mysterious and unexplored alien world, built around a star to harness its energy.
  • New Planet: Nathema! The forgotten homeworld of Valkorion, ravaged by a dark ritual and barren of life.

 

All classes can now reach Level 70!

New System! Dark vs. Light! Players can now toggle whether they are fighting for the dark or light side of the Force™. Players contribute dark and light points to their server's alignment.

New System: Galactic Command! Adventure throughout the galaxy and earn progress towards the most powerful gear regardless of what content your play!

New Repeatable Group Content: Uprisings! Uprisings are fast-paced, powerup-filled adventures for four players featuring two difficulty modes: Story and Veteran.

  • New Uprising: Done and Dusted! Confront the infamous Dust Viper gang in a deadly showdown to stop the criminals from auctioning off the Alliance's greatest secrets.
  • New Uprising: Firefrost! Strike down the White Maw pirates and their ferocious Houk leader before they forge weapons capable of ravaging the Alliance.
  • New Uprising: Crimson Fang! Drive the Crimson Fang pirates off Port Nowhere before they unleash the spaceport's arsenal against the Alliance.
  • New Uprising: Inferno! Storm a fiery volcano base to wage battle with two vengeful Sith Lords and their army of Imperial defectors.
  • New Uprising: Fractured! A rogue Imperial faction has hijacked Vanguard Station, and only you can bring them down—and end their attacks against Alliance settlements.

 

Start at Level 65! Jump right into the action of Knights of the Eternal Throne with the option to begin the game at level 65!

Choose your Advanced Class at character creation! Existing characters that have not yet chosen an Advanced Class will be prompted to do so after logging into the game.

Ranked Warzone Arena Season 8 has started! Get in there and go berserk!

Knights of the Eternal Throne*

*Knights of the Eternal Throne content is only available to players who are eligible for the two Knights of the Eternal Throne subscriber rewards by having been a Premium player from October 25th to November 27th, 2016. All other Premium players will be able to access the content on December 2nd, 2016. Some features require Premium status. For more information about Knights of the Eternal Throne, visit http://www.swtor.com/eternal-throne.

Dark vs. Light
Players can now choose whether they are fighting for the Dark or Light side of the Force™. Upon doing so, all actions, including killing elite enemies, completing Missions, and making story choices will contribute to the ongoing dark vs. light side war on each server.

These Dark and Light side choices will influence the balance of the two sides of the Force on each server, reflected on the Dark vs. Light side meter shown at the bottom of the Galactic Command interface. As one side begins to dominate, players will begin to see the impact all around them, including new World Bosses that will require a concentrated effort from a large group of players to defeat.

To be declared the winner of the Dark vs. Light side war, one side must reach “Dark 5” or “Light 5”. Upon winning, a few things will happen on the server based on your character’s alignment. If your character is aligned with the winning side (e.g., your character is Dark side, and the Dark side won the war on your server), you will reap the following benefits:

  • Bonus Command Experience points earned
  • Access to a special cosmetic item vendor

 

If your character’s alignment matches the losing side (e.g., your character is Light side, and the Light side lost the war), they will receive the following benefits:

  • A bonus to all light side points earned

 

Your galaxy will remain in a “victory state” for a period of time before the war resets. However, this time, the losing side will have an advantage to try to swing the balance back in their favor.

During the “Victory State”, that side’s influence can be seen and felt throughout the galaxy. Powerful bosses loyal the victor’s side will appear on Tattooine, Alderaan, Hoth, and Dromund Kaas or Coruscant. On each of those worlds, there are 8-10 possible places the bosses may appear, and a 25% chance in each spawn area that the boss will stay and face battle. If the losing side can defeat these bosses they will earn bonus Command Experience as well as a chance to earn Dark or Light Tokens. For example, if the light side wins, light side bosses will randomly appear on some worlds. If dark-aligned players defeat these enemies, they have a chance to earn Dark Tokens. These tokens can be used at the special cosmetic item vendor mentioned above.
During this period, the winning side earns bonus Command Experience Points, as well as their Light or Dark Tokens when they earn Command Crates.

Galactic Command
Galactic Command is both an access point and progression system for content in the game. Access the Galactic Command Interface via the in-game menu, or Ctrl + G by default. Every day a new activity will be highlighted on the interface. These highlighted activities provide a Command Bonus. When an activity has a Command Bonus, you earn bonus Command Experience points each time you play.

Earning Command Rank is achieved by playing almost any activity in the game. Every time you play, you earn Command Experience points which increases your Command Rank, earning you rewards in the form of new Command Crates. The Command Experience Points (CXP) you earn are based on a few factors: the difficulty of the activity (Story, Veteran, Master), how many players are required, and how long it takes to complete. For example, you will earn substantially more CXP for completing a Master Difficulty Operation than you will for completing a Heroic Mission.

Completing a Command Rank bar earns the character a Galactic Command Level and a Command Crate. Each Command Crate will have several items including:

  • A random un-modded outfit piece or weapon
  • A random gear piece fully modded with a chance of having a set bonus
  • A random chance to get a crew skill schematic
  • A chance of getting Jawa Scraps, Rank 5 or 6 Companion gifts, or a reputation item

 

Replayable Chapters
Knights of the Fallen Empire and Knights of the Eternal Throne Chapters can now be replayed. Once you complete any chapter in any mode, you can launch those chapters again via the Chapter Launcher (Shift+E by default). Select the Chapter you would like to play from the selections on the left. Only chapters you are eligible to start will be highlighted. Then once selected click the Grant Mission button and then the Launch button.

The choices you made in your first play through of each chapter remain as your permanent choices going forward and are not overwritten by repeat playthroughs. Repeat playthroughs will always reference those permanent choices even when played out of order.

Chapter Difficulties
Players now have the option to play chapters in different difficulties. The currently supported modes are Story and Veteran.

  • Story mode is the default setting and is aimed for players that want exciting combat and storytelling but are not looking for a challenging gameplay experience.
  • Veteran mode is for those players that want exciting combat, storytelling, and are looking for a more challenging gameplay experience.
  • Players can set their default preference from their preferences menu and from the drop down on the chapter launcher window (Shift+E by default).

General

  • All references to old difficulty names have been updated to be consistent. The new names are: Story, Veteran, and Master modes. Players will see this terminology in all content types: Chapters, Uprisings, Flashpoints, and Operations.
  • The following currencies have been removed from the game. These currencies no longer drop, and it is no longer possible to acquire them. In addition, these currencies that are in a character possession will be removed, and exchanged for credits at the below rates. Characters will accumulate these credits up to a cap of 2,000,000 credits.
    • Common Data Crystals 1:500
    • Glowing Data Crystals 1:1000
    • Radiant Data Crystals 1:1500
    • Warzone Commendations 1:50
    • Season 6 Commendations 1:50
  • All four Origin planets have been re-itemized to support Advanced Characters starting at Level 1.
  • Added new engine technology to improve fidelity of facial expressions in conversations and cinematics for all characters across the entire game. This graphical improvement is visible on High Shader setting.
  • Character animation is smoother and more performance allowing for more visible characters. Combat and large population scenes run significantly faster.
  • The visibility system has been optimized increasing the framerate and making the use of cascaded shadows less expensive.
  • The available number of Character Slots have been updated:
    • 52 slots for Premium Players
    • 26 slots for Preferred Players
    • 22 slots for Free to Play Players
  • Fixed an issue that occasionally caused shadows to have hard edges.
  • Fixed an issue where Defense Turrets in the Black Hole area would attack players outside of the intended range.
  • Fixed an issue that caused the Guild Set Rank Name, Set Rank Description, Message of the Day, and Guild Description windows to become unusable if they were closed with the “X” button.
  • Data Crystal Vendors have been removed from the game, with the exception of Mod Vendors, which now sell Modifications for Credits.
  • The Gear Vendors in the Supplies section of both the Imperial and Republic Fleets have been replaced with Dark and Light vendors, featuring new rewards for the Dark Vs Light System.
  • The Gear Vendors in the Combat Training section of both the Imperial and Republic Fleets have been replaced with a new access point for Uprisings, Heroics, and Ranked PvP Vendors.
  • The Heroic Terminals on both fleets have moved to the Combat Training section of the fleets.
  • Increased the amount of Dark and Light points required to reach different Dark Side/Light Side ranks. All characters have had their location on the alignment bar updated.

Cartel Market

  • Start a New Character at Level 65! Outlander Character Tokens are available for purchase in the Cartel Market. These tokens allow you to create either a level 60 or level 65 character. Existing Level 60 Character Tokens will become Outlander Character Tokens.
  • Armor from the Scavenger Pack now properly displays its Armor Icon when revealed in the Pack Explorer.

Classes + Combat

 

General

  • Players now choose their Advanced Class at Character Creation, beginning their SWTOR adventures as an Advanced Class from Level 1. Ability grants for the Level 1-10 experience have been adjusted to familiarize players with fantasy-defining abilities early.
  • Utilities are now divided into four Tiers (Skillful, Masterful, Heroic, and Legendary). Eight Utility points are granted along the path to level 70.
  • Players may need to visit their trainer to learn new and/or updated abilities.

Jedi Knight

  • Shii-Cho Form is now a passive ability.
  • Blade Dance has been redesigned and renamed Blade Barrage. Blade Barrage: Instantly perform a series of lightsaber attacks that deal weapon damage. Strikes with both weapons if dual wielding.

Guardian

  • Soresu Form is now a Defense exclusive passive ability.
  • Riposte (Redesign): Ripostes the target, dealing weapon damage. Cannot be parried, dodged, or miss. Riposte can only be used after successfully defending against a melee or ranged attack or after one of your melee attacks is parried, dodged, or misses.
  • Guard no longer requires Soresu Form.

 

Defense

  • Soresu Form is now a passive ability, replacing Shii-Cho Form.
  • Shield Specialization has been renamed Abating Defense and redesigned. Abating Defense: Increases shield chance by 4% and reduces the cooldown of Saber Ward by 30 seconds. In addition, targets affected by Awe deal 15% less melee and ranged damage for 10 seconds after the confounding effect ends. Targets immune to the confounding effect will immediately suffer from this damage reducing effect.

 

Vigilance

  • Shien Form is now a passive ability, replacing Shii-Cho Form.
  • New Active Ability: Whirling Blade. Hurl the main-hand lightsaber at a target, dealing weapon damage and slowing its movement speed by 50% for 3 seconds. Only usable on targets at or below 30% max health. Replaces Dispatch.

 

Focus

  • New Passive Ability: Focused Vision. Force Exhaustion grants Focused Vision, making your next Zealous Leap or Concentrated Slice consume no focus.

 

Utilities

  • Debilitation (Update): Blade Barrage immobilizes the target for 3 seconds.
  • Narrowed Focus (Update): Taking non-periodic area of effect damage generates 2 focus (up from 1 focus). This effect cannot occur more than once per second.
  • True Harmony (Update): Focused Defense (was Enure) increases your movement speed by 50% and grants immunity to movement-impairing effects while active.
  • Peaceful Focus (Update): Enure (was Focused Defense) removes all cleansable effects when activated.
  • Inspiring Force has been removed.
  • Intervention has been removed.
  • Cut Loose (Redesign): Blade Blitz can be used while immobilized, purges movement-impairing effects when activated, and deals 50% more damage. Additionally, the cooldown of Blade Blitz is reduced by 10 seconds.
  • Jedi Warden has been combined with effects of Intercessor.
  • Intercessor has been removed.
  • New Utility: Persistent Chill. Freezing Force pierces enemies with an aching chill, dealing elemental damage to all affected targets over 8 seconds. Additionally, Freezing Force grants Chilling Speed, increasing your movement speed by 35% for 8 seconds.
  • New Utility: Unyielding Justice. Increases the range of Blade Storm to 30 meters, but Blade Storm deals reduced damage beyond 10 meters. Additionally, Force Push deals 20% more damage and grants Unyielding Justice, allowing your next Blade Storm to deal full damage regardless of the distance from the target.
  • New Utility: Thwart. Guardian Leap grants Thwart, increasing the damage dealt by your next melee ability by 20%. This effect lasts for 10 seconds.

Sentinel

  • Juyo Form is now a Watchman exclusive passive ability.
  • Zen (Redesign): Requires and converts 30 stacks of Centering to enter a Zen state, instantly generating 4 focus, plus 8 additional focus over the next few seconds.
  • Disable Droid has been removed.

 

Watchman

  • Juyo Form is now a passive ability, replacing Shii-Cho Form.
  • Juyo Mastery modifies the effects of Zen. Zen: Requires and converts 30 stacks of Centering to enter a Zen state, increasing the critical chance of your burn attacks by 100% and causing the burn damage you deal to heal your group for 1% of max health. Lasts for 6 charges.

 

Combat

  • New Active Ability: Lance. Spears the target with both lightsabers, dealing weapon damage and hindering the target for 1.5 seconds, preventing the use of high mobility actions and escapes. Requires two lightsabers.
  • Ataru Mastery modifies the effects of Zen. Zen: Requires and converts 30 stacks of Centering to enter a Zen state, granting 30% alacrity. Lasts for 6 charges, with each attack consuming 1 charge.
  • New Passive Ability: Excise. Excise sunders the target for 45 seconds. Sundered targets have their armor rating reduced by 20%.
  • Sundering effects have been removed from Opportune Attack.
  • Burning Slices has been moved to Concentration.

 

Concentration

  • New Passive Ability: Burning Slices. Damage dealt by Blade Barrage stacks a burning effect on the target that builds up to 3 charges which deal elemental damage over 9 seconds.

 

Utilities

  • Debilitation (Update): Blade Barrage immobilizes the target for 3 seconds.
  • Watchguard has been combined with effects of Displacement.
  • Displacement has been removed.
  • Defensive Roll (Update): Reduces damage taken from area effects by 30% and increases internal and elemental damage reduction by 3% (down from 5%).
  • Reining Reach has been combined with effects of Just Pursuit.
  • Just Pursuit has been removed.
  • Cut Loose (Redesign): Blade Blitz can be used while immobilized, purges movement-impairing effects when activated, and deals 50% more damage. Additionally, the cooldown of Blade Blitz is reduced by 10 seconds.
  • Zealous Ward has been combined with effects of Unwavering Resolve.
  • Unwavering Resolve has been removed.
  • Inspired Focus (Redesign): Inspiration generates 12 focus when activated, and you heal for 1% of your maximum health whenever you activate an ability that consumes focus.
  • New Utility: Zealous Judgment. Dispatch refunds 2 focus when used on a target affected by your Pacify and can be used on any target affected by your Pacify, regardless of remaining health. Additionally, activating Pacify grants you Zealous Judgment, increasing your Force and tech resistance by 75% for 6 seconds.
  • New Utility: Hidden Advance. While Force Camouflage is active, you gain a charge of Hidden Advance every 0.5 seconds. Each charge of Hidden Advance increases the damage dealt by your next melee attack by 4%. Stacks up to 12 charges and lasts for up to 6 seconds after exiting Force Camouflage.
  • New Utility: Intercessor. Force Leap grants Intercessor, allowing you to activate Force Leap a second time. Intercessor lasts up to 7.5 seconds and is removed if Force Leap is reused. If Intercessor is not utilized by the end of its duration, Force Leap is placed on a 7.5 second cooldown. Additionally, Force Leap now builds 2 Centering.

Sith Warrior

  • Shii-Cho Form is now a passive ability
  • Ravage (Redesigned to activate instantly): Performs a series of lightsaber attacks that deal weapon damage. Strikes with both weapons if dual wielding.

Juggernaut

  • Soresu Form is now an Immortal exclusive passive ability.
  • Retaliation (Redesign): Retaliates against the target, dealing weapon damage. Cannot be parried, dodged, or miss. Retaliation can only be used after successfully defending against a melee or ranged attack or after one of your melee attacks is parried, dodged, or misses.
  • Guard no longer requires Soresu Form.

 

Immortal

  • Soresu Form is now a passive ability, replacing Shii-Cho Form.
  • Shield Specialization has been renamed Conquering Defense and redesigned. Conquering Defense: Increases shield chance by 4% and reduces the cooldown of Saber Ward by 30 seconds. In addition, targets affected by Intimidating Roar deal 15% less melee and ranged damage for 10 seconds after the paralyzing effect ends. Targets immune to the paralyzing effect will immediately suffer from this damage reducing effect.

 

Vengeance

  • Shien Form is now a passive ability, replacing Shii-Cho Form.
  • New Active Ability: Hew. Hurl the main-hand lightsaber at a target, dealing weapon damage and slowing its movement speed by 50% for 3 seconds. Only usable on targets at or below 30% max health. Replaces Vicious Throw.

 

Rage

  • New Passive Ability: Fuming Rage. Force Crush grants Fuming Rage, making your next Obliterate or Furious Strike consume no rage.

 

Utilities

  • Overwhelm (Update): Ravage immobilizes the target for 3 seconds.
  • Deadly Reprisal (Update): Taking non-periodic area of effect damage generates 2 rage (up from 1 rage). This effect cannot occur more than once per second.
  • Through Power (Update): Enraged Defense (was Endure Pain) increases your movement speed by 50% and grants immunity to movement-impairing effects while active.
  • Consuming Rage (Update): Endure Pain (was Enraged Defense) removes all cleansable effects when activated.
  • Emboldening Scream has been removed.
  • Oppressor has been removed.
  • Through Victory (Redesign): Mad Dash can be used while immobilized, purges movement-impairing effects when activated, and deals 50% more damage. Additionally, the cooldown of Mad Dash is reduced by 10 seconds.
  • Thrown Gauntlet has been combined with effects of Intercessor.
  • Intercessor has been removed.
  • New Utility: Piercing Chill. Chilling Scream pierces enemies with an aching chill, dealing elemental damage to all affected targets over 8 seconds. Additionally, Chilling Scream grants Chilling Speed, increasing your movement speed by 35% for 8 seconds.
  • New Utility: Extending Roar. Increases the range of Force Scream to 30 meters, but Force Scream deals reduced damage beyond 10 meters. Additionally, Force Push deals 20% more damage and grants Extending Roar, allowing your next Force Scream to deal full damage regardless of the distance from the target.
  • New Utility: Reckoning. Intercede grants Reckoning, increasing the damage dealt by your next melee ability by 20%. This effect lasts for 10 seconds.

Marauder

  • Juyo Form is now an Annihilation exclusive passive ability.
  • Berserk (Redesign): Requires and converts 30 stacks of Fury to go Berserk, instantly generating 4 rage, plus 8 additional rage over the next few seconds.
  • Disable Droid has been removed.

 

Annihilation

  • Juyo Form is now a passive ability, replacing Shii-Cho Form.
  • Juyo Mastery modifies the effects of Berserk. Berserk: Requires and converts 30 stacks of Fury to go Berserk, increasing the critical chance of your bleed attacks by 100% and causing the bleed damage you deal to heal your group for 1% of max health. Lasts for 6 charges.

 

Carnage

  • Gore has been renamed Ferocity.
  • New Active Ability: Gore. Impales the target with both lightsabers, dealing weapon damage and hindering the target for 1.5 seconds, preventing the use of high mobility actions and escapes. Requires two lightsabers.
  • Ataru Mastery modifies the effects of Berserk. Berserk: Requires and converts 30 stacks of Fury to go Berserk, granting 30% alacrity. Lasts for 6 charges, with each attack consuming 1 charge.
  • New Passive Ability: Disembowel. Gore sunders the target for 45 seconds. Sundered targets have their armor rating reduced by 20%.
  • Sundering effects have been removed from Execute.
  • Bloody Slashes has been moved to Fury.

 

Fury

  • New Passive Ability: Bloody Slashes. Damage dealt by Ravage stacks a bleeding effect on the target that builds up to 3 charges which deal internal damage over 9 seconds.

 

Utilities

  • Overwhelm (Update): Ravage immobilizes the target for 3 seconds.
  • Subjugation has been combined with effects of Displacement.
  • Displacement has been removed.
  • Defensive Roll (Update): Reduces damage taken from area effects by 30% and increases internal and elemental damage reduction by 3% (down from 5%).
  • Maiming Reach has been combined with effects of Inescapable.
  • Inescapable has been removed.
  • Through Victory (Redesign): Mad Dash can be used while immobilized, purges movement-impairing effects when activated, and deals 50% more damage. Additionally, the cooldown of Mad Dash is reduced by 10 seconds.
  • Blood Ward has been combined with effects of Unflinching Determination.
  • Unflinching Determination has been removed.
  • Thirst for Rage (Redesign): Bloodthirst generates 12 rage when activated, and you heal for 1% of your maximum health whenever you activate an ability that consumes rage.
  • New Utility: Ruthless Aggressor. Vicious Throw refunds 2 rage when used on a target affected by your Obfuscate and can be used on any target affected by your Obfuscate, regardless of remaining health. Additionally, activating Obfuscate grants you Ruthless Aggressor, increasing your Force and tech resistance by 75% for 6 seconds.
  • New Utility: Hidden Savagery. While Force Camouflage is active, you gain a charge of Hidden Savagery every 0.5 seconds. Each charge of Hidden Savagery increases the damage dealt by your next melee attack by 4%. Stacks up to 12 charges and lasts for up to 6 seconds after exiting Force Camouflage.
  • New Utility: Interloper. Force Charge grants Interloper, allowing you to activate Force Charge a second time. Interloper lasts up to 7.5 seconds and is removed if Force Charge is reused. If Interloper is not utilized by the end of its duration, Force Charge is placed on a 7.5 second cooldown. Additionally, Force Charge now builds 2 Fury.

Jedi Consular

  • Double Strike is now Shadow exclusive.
  • Telekinetic Throw is now Sage exclusive with a 30-meter range.
  • Mind Crush is now Sage exclusive with a 30-meter range.
  • Phase Walk is now Sage exclusive.

Sage

  • Force Reach (Update): Increases the range of Project, Mind Snap, Force in Balance, and Force Slow by 20 meters. Also, increases the duration of Force Lift to 60 seconds.

 

Seer

  • Preservation (Redesign): Reduces the Force consumed by Force Armor by 15 and reduces the duration of Force-imbalance by 5 seconds. Additionally, increases the amount of damage absorbed by your Force Armor by 10%.
  • New Passive Ability: Soothing Protection. Force Armor grants 10 charges of Soothing Protection to the target. When Force Armor concludes, the target is healed for additional health per remaining charge of Soothing Protection. Targets of your Soothing Protection will lose a charge of Soothing Protection each time you directly heal them.

 

Telekinetics

  • New Passive Ability: Magnifying Vibrations. Project deals 20% more damage to targets affected by your Mind Crush.

 

Balance

  • New Passive Ability: Resonant Pulse. Targets hit by Force in Balance have a 50% chance to emit a Resonant Pulse, damaging itself and up to 7 targets within 5 meters for internal damage.

 

Utilities

  • Upheaval has been removed.
  • Pain Bearer (Update): Increases all healing received by 5% (Down from 10%). Does not affect stolen life.
  • Dizzying Force received Force Lift effects of Pinning Resolve. Dizzying Force: Reduces target's accuracy by 20% for 8 seconds after Force Lift ends. Additionally, your Force Lift affects up to 2 additional standard or weak enemies within 8 meters of the target.
  • Telekinetic Defense (Redesign): Your Force Armor reverberates with Force power, blasting attackers for kinetic damage when it absorbs direct damage to you. This effect does not affect Force Armors placed on allies and cannot occur more than once each second.
  • Pinning Resolve has been renamed Staggering Stratagem and combined with effects of Humility. Staggering Stratagem: Reduces the cooldown of Force Stun by 10 seconds. In addition, targets stunned by your Force Stun deal 25% less damage for 10 seconds when Force Stun wears off.
  • Humility has been removed.
  • Mental Defense (Redesign): Reduces all damage taken while stunned by 30%. Additionally, reduces damage taken from area effects by 30%
  • Metaphysical Alacrity has been combined with effects of Force Haste and improved. Metaphysical Alacrity (Update): Reduces the cooldowns of Force Speed by 5 seconds, Force Slow by 3 seconds, and Force Barrier by 30 seconds. In addition, Force Speed lasts 0.5 seconds longer, Mental Alacrity increases your movement speed by 100% (up from 50%) while active, and the active cooldown of Force Speed is finished when Force Barrier ends.
  • Force Haste has been removed.
  • Ethereal Entity (Redesign): Using Phase Walk to return to its marked location grants Ethereal Entity, keeping you from being leapt to or pulled and making you immune to interrupts and ability activation pushback for the next 10 seconds. Additionally, the cooldown of Phase Walk is reduced by 15 seconds and all defenses are increased by 30% for the duration of Ethereal Entity.
  • New Utility: Swift Rejuvenation. Restoration grants Swift Rejuvenation, making your next ability with an activation time activate instantly. The effect cannot occur more than once every 30 seconds and lasts for up to 15 seconds.
  • New Utility: Valorous Spirit. Force Mend increases your damage reduction by 15% for 6 seconds. Additionally, reduces the cooldown of Force Mend by 5 seconds.
  • New Utility: Impeding Slash. Lash the target with your lightsaber, dealing weapon damage and immobilizing it for 3 seconds. When the immobilization effect ends, the target is slowed by 50% for 6 seconds. Replaces Saber Strike.

Shadow

  • Force Technique is now a passive ability.
  • Force Breach (Redesign): Blast the target with raw Force power, dealing kinetic damage over 18 seconds.
  • Entering stealth now additionally increases your stealth level by 15.
  • Blackout has been removed.
  • Combat Technique is now a Kinetic Combat exclusive passive ability.
  • Guard no longer requires Combat Technique.

 

Kinetic Combat

  • Combat Technique is now a passive ability.
  • Psychokinesis modifies the effects of Force Breach. Force Breach: Strike up to 8 nearby enemies with shattering force, dealing internal damage and generating a high amount of threat.
  • Force Break has been renamed Pulsating Force and redesigned. Pulsating Force (Redesign): Deflection grants Pulsating Force, causing all enemies within 8 meters to deal 15% less Force and tech damage. This effect lasts for the duration of Deflection. Additionally, damage dealt by Force Breach and Slow Time is increased by 30%.

Infiltration

  • Shadow Technique is now a passive ability.
  • Shadow Technique modifies the effects of Force Breach. Force Breach: Unleash your Breaching Shadows, dealing internal damage. This damage scales up with each stack of Breaching Shadows.
  • New Active Ability: Vaulting Slash. Lash the target with an acrobatic strike, dealing weapon damage. Only usable from stealth or within 15 seconds of performing a critical strike.
  • Circling Shadows (Update): Double Strike, Whirling Blow, Clairvoyant Strike, Vaulting Slash, Shadow Strike, and Spinning Strike grant Circling Shadows, reducing the Force cost of your next Project or Psychokinetic Blast by 25%. Stacks up to 2 times.
  • Shadow’s Respite (Update): While in stealth mode and for 15 seconds (up from 6 seconds) after leaving stealth mode, Force regeneration is increased by 25% (down from 50%).
  • Masked Assault (Redesign): Shadow Strike grants 15 seconds of Shadow’s Respite. While Shadow’s Respite is active, all damage taken is reduced by 15%.

 

Serenity

  • Vanquish has been renamed Squelch and redesigned. Squelch: Squelches the target with mighty force, dealing kinetic damage initially, plus an additional kinetic damage over 6 seconds. The target also becomes Vulnerable for 45 seconds, increasing the damage taken from Force attacks by 5%. Replaces Project.
  • Force Strike (Redesign): Melee attacks that strike a target affected by your Force Breach grant Force Strike, finishing the cooldown on Squelch and making your next Squelch consume no Force. Additionally, activating Shadow Stride grants Force Strike, but Force Strike cannot occur more than once every 9 seconds.
  • Mind Quell (Update): Increases the damage dealt by Squelch by 20%.
  • Aching Mind (Update): Force in Balance, Squelch, and your periodic damage abilities deal 15% more damage on targets under 30% health.
  • New Passive Ability: Serene Poise. The damage dealt by Serenity Strike is increased by 5% for each of your active periodic damaging effects on the target. Stacks up to 3 times.

 

Utilities

  • Pinning Resolve has been combined with effects of Subduing Techniques and updated. Pinning Resolve: Reduces the cooldown of Force Stun by 15 seconds and increases the duration of Force Slow and reduces its cooldown by 6 seconds. In addition, your Force Lift affects up to 2 additional standard or weak enemies within 8 meters of the target.
  • Subduing Techniques has been removed.
  • Fade (Update): Reduces the cooldown of Force Cloak by 45 seconds and extends its duration by 5 seconds.
  • Misdirection (Update): Increases your movement speed by 15% and your effective stealth level by 10 (up from 5).
  • Kinetic Acceleration (Update): Activating Project, Psychokinetic Blast, or Squelch increases your movement speed by 50% for 9 seconds. This effect cannot occur more than once every 18 seconds.
  • Motion Control has been combined with effects of Humbling Strike.
  • Humbling Strike has been removed.
  • Shadowy Veil has been combined with effects of Sapped Mind and redesigned. Shadowy Veil: Increases your armor rating by 30% with Force Technique or Shadow Technique, and Cascading Debris increases movement speed by 35% for 6 seconds with Combat Technique. Additionally, when damage breaks your Mind Maze prematurely, the target will suffer from Sapped Mind, reducing the damage they deal by 25% for 10 seconds.
  • Sapped Mind has been removed.
  • Mind Over Matter (Redesign): Increases the durations of Resilience by 2 seconds and Force Speed by 0.5 seconds. Additionally, Force Speed slows all enemies within 5 meters by 75% for 2.5 seconds when activated.
  • Martial Prowess (Redesign): Force Pull immobilizes its target for 3 seconds, Serenity Strike immobilizes its target for 2 seconds, and Low Slash immobilizes its target for 1 second after the incapacitating effect wears off. In addition, successful use of Mind Maze grants Martial Prowess, increasing the critical chance of your next direct attack by 100%. This effect lasts for 20 seconds.
  • One with the Shadows (Redesign): Shadow Stride can be used while immobilized and purges movement-impairing effects when used. Additionally, Force Speed grants One with the Shadows, causing you to absorb 60% of all incoming damage for the duration of Force Speed.
  • New Utility: Stalker’s Swiftness. Shadow Stride grants Stalker's Swiftness, allowing your next Spinning Strike to be used on any target, regardless of remaining health. Stalker's Swiftness lasts for 10 seconds. Additionally, if the target of your Shadow Stride is killed within 10 seconds of using Shadow Stride, Shadow Stride's cooldown is reset.
  • New Utility: Restorative Shade. When entering stealth with Force Cloak you generate a stack of Restorative Shade and heal 4% of your maximum health every 2 seconds for 10 seconds. Stacks last for 6 seconds. When stealth is broken, each stack of Restorative Shade heals you for 4% of your health.
  • New Utility: Avenging Grip. Deflection grants Avenging Grip, reflecting 50% (or 100% for the Kinetic Combat discipline) of all direct single target tech and Force damage back at the attacker. Avenging Grip lasts for 12 seconds and does not absorb incoming damage.

Sith Inquisitor

  • Thrash is now Assassin exclusive.
  • Force Lightning is now Sorcerer exclusive with a 30-meter range.
  • Crushing Darkness is now Sorcerer exclusive with a 30-meter range.
  • Phase Walk is now Sorcerer exclusive.

Sorcerer

  • Transmission (Update): Increases the range of Shock, Jolt, Death Field, and Force Slow by 20 meters. Also, increases the duration of Whirlwind to 60 seconds.

 

Corruption

  • Efficacious Currents (Redesign): Reduces the Force consumed by Static Barrier by 15 and reduces the duration of Deionized by 5 seconds. Additionally, increases the amount of damage absorbed by your Static Barrier by 10%.
  • New Passive Ability: Sustaining Darkness. Static Barrier grants 10 charges of Sustaining Darkness to the target. When Static Barrier concludes, the target is healed for additional health per remaining charge of Sustaining Darkness. Targets of your Sustaining Darkness will lose a charge of Sustaining Darkness each time you directly heal them.

 

Lightning

  • New Passive Ability: Convulsing Currents. Shock deals 20% more damage to targets affected by your Crushing Darkness.

 

Madness

  • New Passive Ability: Dark Echo. Targets hit by Death Field have a 50% chance to emit a Dark Echo, damaging itself and up to 7 targets within 5 meters for internal damage.

 

Utilities

  • Chain Shock has been removed.
  • Empty Body (Update): Increases all healing received by 5% (Down from 10%). Does not affect stolen life.
  • Dizzying Force received Whirlwind effects of Oppressing Force. Dizzying Force: Reduces target's accuracy by 20% for 8 seconds after Whirlwind ends. Additionally, your Whirlwind affects up to 2 additional standard or weak enemies within 8 meters of the target.
  • Lightning Barrier (Redesign): Your Static Barrier crackles with electricity, shocking attackers for energy damage when it absorbs direct damage to you. This effect does not affect Static Barriers placed on allies and cannot occur more than once each second.
  • Oppressing Force has been renamed Torturous Tactics and combined with effects of Sap Strength. Torturous Tactics: Lowers the cooldown of Electrocute by 10 seconds. In addition, targets stunned by your Electrocute deal 25% less damage for 10 seconds when Electrocute wears off.
  • Sap Strength has been removed.
  • Shapeless Spirit (Redesign): Reduces all damage taken while stunned by 30%. Additionally, reduces damage taken from area effects by 30%
  • Surging Speed has been combined with effects of Force Haste and improved. Surging Speed (Update): Reduces the cooldowns of Force Speed by 5 seconds, Force Slow by 3 seconds, and Force Barrier by 30 seconds. In addition, Force Speed lasts 0.5 seconds longer, Polarity Shift increases your movement speed by 100% (up from 50%) while active, and the active cooldown of Force Speed is finished when Force Barrier ends.
  • Force Haste has been removed.
  • Shifting Silhouette (Redesign): Using Phase Walk to return to its marked location grants Shifting Silhouette, keeping you from being leapt to or pulled and making you immune to interrupts and ability activation pushback for the next 10 seconds. Additionally, the cooldown of Phase Walk is reduced by 15 seconds and all defenses are increased by 30% for the duration of Shifting Silhouette.
  • New Utility: Galvanizing Cleanse. Expunge grants Galvanizing Cleanse, making your next ability with an activation time activate instantly. The effect cannot occur more than once every 30 seconds and lasts for up to 15 seconds.
  • New Utility: Unnatural Vigor. Unnatural Preservation increases your damage reduction by 15% for 6 seconds. Additionally, reduces the cooldown of Unnatural Preservation by 5 seconds.
  • New Utility: Enfeebling Strike. Strike the target with your lightsaber, dealing weapon damage and immobilizing it for 3 seconds. When the immobilization effect ends, the target is slowed by 50% for 6 seconds. Replaces Saber Strike.

Assassin

  • Lightning Charge is now a passive ability.
  • Discharge (Redesign): Blast the target with raw lightning, dealing energy damage over 18 seconds.
  • Entering stealth now additionally increases your stealth level by 15.
  • Blackout has been removed.
  • Dark Charge is now a Darkness exclusive passive ability.
  • Guard no longer requires Dark Charge.

 

Darkness

  • Dark Charge is now a passive ability.
  • Torment modifies the effects of Discharge. Discharge: Strike up to 8 nearby enemies with dark energy, dealing internal damage and generating a high amount of threat.
  • Mounting Darkness (Redesign): Deflection grants Mounting Darkness, causing all enemies within 8 meters to deal 15% less Force and tech damage. This effect lasts for the duration of Deflection. Additionally, damage dealt by Discharge and Wither is increased by 30%.

 

Deception

  • Surging Charge is now a passive ability.
  • Surging Charge modifies the effects of Discharge. Discharge: Unleash your Static Charge, dealing internal damage. This damage scales up with each stack of Static Charge.
  • New Active Ability: Reaping Strike. Lash the target with an acrobatic strike, dealing weapon damage. Only usable from stealth or within 15 seconds of performing a critical strike.
  • Induction (Update): Thrash, Lacerate, Voltaic Slash, Reaping Strike, Maul, and Assassinate grant Induction, reducing the Force cost of your next Shock or Ball Lightning by 25%. Stacks up to 2 times.
  • Dark Embrace (Update): While in stealth mode and for 15 seconds (up from 6 seconds) after leaving stealth mode, Force regeneration is increased by 25% (down from 50%).
  • Darkswell (Redesign): Maul grants 15 seconds of Dark Embrace. While Dark Embrace is active, all damage taken is reduced by 15%.

 

Hatred

  • Demolish has been renamed Eradicate and redesigned. Eradicate: Crushes the target with devastating force, dealing kinetic damage initially, plus an additional kinetic damage over 6 seconds. The target also becomes Vulnerable for 45 seconds, increasing the damage taken from Force attacks by 5%. Replaces Shock.
  • Raze (Redesign): Melee attacks that strike a target affected by your Discharge grant Raze, finishing the cooldown on Eradicate and making your next Eradicate consume no Force. Additionally, activating Phantom Stride grants Raze, but Raze cannot occur more than once every 9 seconds.
  • Dreadful Nightmares (Update): Increases the damage dealt by Eradicate by 20%.
  • Inevitable Demise (Update): Death Field, Eradicate, and your periodic damage abilities deal 15% more damage on targets under 30% health.
  • New Passive Ability: Leeching Hunger. The damage dealt by Leeching Strike is increased by 5% for each of your active periodic damaging effects on the target. Stacks up to 3 times.

 

Utilities

  • Oppressing Force has been combined with effects of Static Cling and updated. Oppressing Force: Lowers the cooldown of Electrocute by 15 seconds and increases the duration of Force Slow and reduces its cooldown by 6 seconds. In addition, your Whirlwind affects up to 2 additional standard or weak enemies within 8 meters of the target.
  • Static Cling has been removed. Assassins can now wear wool without concern.
  • Fade (Update): Reduces the cooldown of Force Cloak by 45 seconds and extends its duration by 5 seconds.
  • Obfuscation (Update): Increases your movement speed by 15% and your effective stealth level by 10 (up from 5).
  • Speed Surge (Updatesss): Activating Shock, Ball Lightning, or Eradicate increases your movement speed by 50% for 9 seconds. This effect cannot occur more than once every 18 seconds.
  • Magnetism has been combined with effects of Gait Manipulation.
  • Gait Manipulation has been removed.
  • Insulation has been combined with effects of Sapped Mind and redesigned. Insulation: Increases your armor rating by 30% with Lightning Charge or Surging Charge, and Depredating Volts increases movement speed by 35% for 6 seconds with Dark Charge. Additionally, when damage breaks your Mind Trap prematurely, the target will suffer from Sapped Mind, reducing the damage they deal by 25% for 10 seconds.
  • Sapped Mind has been removed.
  • Disjunction (Redesign): Increases the durations of Force Shroud by 2 seconds and Force Speed by 0.5 seconds. Additionally, Force Speed slows all enemies within 5 meters by 75% for 2.5 seconds when activated.
  • Hand of Darkness (Redesign): Force Pull immobilizes its target for 3 seconds, Leeching Strike immobilizes its target for 2 seconds, and Low Slash immobilizes its target for 1 second after the incapacitating effect wears off. In addition, successful use of Mind Trap grants Hand of Darkness, increasing the critical chance of your next direct attack by 100%. This effect lasts for 20 seconds.
  • Phasing Phantasm (Redesign): Phantom Stride can be used while immobilized and purges movement-impairing effects when used. Additionally, Force Speed grants Phasing Phantasm, causing you to absorb 60% of all incoming damage for the duration of Force Speed.
  • New Utility: Reaper’s Rush. Phantom Stride grants Reaper's Rush, allowing your next Assassinate to be used on any target, regardless of remaining health. Reaper's Rush lasts for 10 seconds. Additionally, if the target of your Phantom Stride is killed within 10 seconds of using Phantom Stride, Phantom Stride's cooldown is reset.
  • New Utility: Renewing Darkness. When entering stealth with Force Cloak you generate a stack of Renewing Darkness and heal 4% of your maximum health every 2 seconds for 10 seconds. Stacks last for 6 seconds. When stealth is broken, each stack of Renewing Darkness heals you for 4% of your health.
  • New Utility: Retaliatory Grip. Deflection grants Retaliatory Grip, reflecting 50% (or 100% for the Darkness discipline) of all direct single target tech and Force damage back at the attacker. Retaliatory Grip lasts for 12 seconds and does not absorb incoming damage.

Smuggler

  • Take Cover is now Gunslinger exclusive.
  • Charged Burst is now Gunslinger exclusive.
  • Blaster Whip is now Scoundrel exclusive.
  • Quick Shot is now Scoundrel exclusive.
  • Dirty Kick is now Scoundrel exclusive.
  • Slice Droid has been removed.

Scoundrel

  • Entering stealth now additionally increases your stealth level by 15.
  • Sneak has been removed.
  • New Active Ability: Lacerating Blast. Fire serrated slugs from your scattergun in a 10-meter cone in front of you, damaging up to 8 targets for kinetic and internal bleed damage.
  • Blaster Volley has been removed.
  • New Active Ability: Bushwhack. Exploits your Upper Hand to call in droids that fill the vicinity with spinning blades, dealing bleed damage to up to 8 enemy targets within 8 meters over 6 seconds. The blades stun standard and weak enemies for 6 seconds. Requires and consumes an Upper Hand.

 

Sawbones

  • Bushwhack gets a 30-meter range boost.
  • New Passive Ability: Bootlegged Remedy. Kolto Pack grants Bootlegged Remedy, increasing the critical chance of your next Emergency Medpac by 100%. This effect can only occur once every 18 seconds.

 

Scrapper

  • Let ‘Em Have It (Update): Increases the critical chance of Lacerating Blast by 15% and its critical damage bonus by 30%.
  • Fight or Flight (Redesign): Activating Surrender increases your movement speed by 50% for 6 seconds.
  • New Passive Ability: Hot and Ready. Damage dealt by Blood Boiler marks the target with Hot and Ready, allowing your next Back Blast against the target to be useable while face-to-face with the target and treated as though you attacked from stealth.

 

Ruffian

  • Black Market Mods (Update): Lacerating Blast spreads your Vital Shot to the targets it damages, as long as it damages at least one target already affected by your Vital Shot.
  • Cheap Shots (Redesign): Increases the damage dealt by Quick Shot, Lacerating Blast, and Point Blank Shot by 5%.
  • New Passive Ability: Cut to the Quick. Point Blank Shot grants Cut to the Quick, increasing the critical chance and critical multiplier of your damaging and healing periodic effects by 30% for 6 seconds.

 

Utilities

  • Let Loose (Update): Lacerating Blast deals 25% more damage.
  • Curbing Shots has been renamed Curbing Strategies and combined with effects of Flash Powder. Curbing Strategies (Update): Quick Shot and Lacerating Blast reduce the movement speed of targets they damage by 40% for 6 seconds. In addition, when Flash Grenade ends it leaves behind Flash Powder that reduces the target's accuracy by 20% for 8 seconds.
  • Flash Powder has been removed.
  • Anatomy Lessons has been combined with effects of Stopping Power.
  • Stopping Power has been removed.
  • Flee the Scene (Update): Reduces the cooldown of Disappearing Act by 30 seconds and activating Disappearing Act increases movement speed by 50% for 6 seconds.
  • Dirty Trickster has been combined with effects of Sedatives.
  • Sedatives has been removed.
  • K.O. (Redesign): When used from stealth, Back Blast and Point Blank Shot interrupt and knock down the target for 3 seconds. Player targets are immobilized for 3 seconds, rather than being knocked down.
  • Sleight of Foot (Redesign): Reduces the cooldown of Trick Move by 10 seconds and allows it to be used while immobilized. When activated it purges movement-impairing effects and grants an Upper Hand.
  • New Utility: Slippery Shooter. Scamper grants a charge of Slippery Shooter, reducing the energy cost of your next Quick Shot by 100%, increasing its maximum range by 20 meters, and making it knock the target back. Each use of Quick Shot consumes a charge of Slippery Shooter and grants 10 energy.
  • New Utility: Sly Surrender. Surrender grants Sly Surrender, causing your next Slow-release Medpac to immediately grant two stacks. Additionally, Surrender heals you for 1% of your maximum health every second for 10 seconds and Kolto Pack delivers its heal instantly, no longer healing the target over time.
  • New Utility: Back At Ya. Activating Dodge grants Back At Ya, returning 150% of direct single target tech and Force damage taken back to the attacker while Dodge is active.

Gunslinger

  • New Active Ability: Maim. Hurl a vibroknife with debilitating precision, dealing energy damage and stunning the target for 4 seconds.

 

Sharpshooter

  • New Passive Ability: Stay Down. Dealing damage with Aimed Shot to a target with less than 30% health grants Stay Down, increasing the damage of your next Quickdraw by 20%.

 

Saboteur

  • Sabotage Charge has been renamed Explosive Charge.
  • New Passive Ability: Sow Chaos. When Sabotage damages a target, Sow Chaos deals additional energy damage per stack of Blazing Speed on the target. Additionally, Sabotage harms up to 7 other enemy targets within 5 meters if the primary target is affected by your Blazing Speed.

 

Dirty Fighting

  • New Passive Ability: Bloody Mayhem. Hemorrhaging Blast applies Bloody Mayhem to the target, which causes internal damage the next time the target takes damage from your Shrap Bomb.

 

Utilities

  • Cool Under Pressure (Update): While in cover, you heal for 2% (up from 1%) of your total health every 3 seconds.
  • Hot Pursuit has been redesigned. Hot Pursuit: You gain 4 charges of Hot Pursuit upon exiting cover, which allow Charged Burst and Dirty Blast to be activated while moving. Each use of Charged Burst or Dirty Blast consumes 1 charge, and consumption of the first charge triggers a 20 second rate-limit on this skill. This effect lasts up to 15 seconds, but reentering cover removes the effect prematurely.
  • The effects of Cover Screen have been combined with Hold Your Ground: Reduces the cooldowns of Defense Screen and Pulse Detonator by 5 seconds, and Escape by 30 seconds. In addition, when you exit cover you gain a Cover Screen that increases your ranged defense by 20% for 6 seconds.
  • Cover Screen has been removed.
  • Pandemonium has been combined with effects of Pulse Screen.
  • Pulse Screen has been removed.
  • Plan B and C (Update): Reduces the cooldown of Below the Belt and Flash Grenade by 15 seconds.
  • Reset Engagement has been redesigned and combined with effects from Dirty Trickster. Reset Engagement: Surrender purges all movement-impairing effects when activated and grants Reset Engagement, increasing your movement speed by 75% for 6 seconds. Additionally, the final shot of Speed Shot and Penetrating Rounds knocks back the target if they are within 10 meters.
  • Dirty Trickster has been removed.
  • Lumbering Impact has been combined with effects of Flash Powder.
  • Flash Powder has been removed.
  • Hold your Ground has been redesigned. Hold your Ground: Reduces the cooldowns of Defense Screen and Pulse Detonator by 5 seconds, and Escape by 30 seconds. In addition, when you exit cover you gain a Cover Screen that increases your ranged defense by 20% for 6 seconds.
  • Perfect Scheme (Update): Reduces the cooldown of Bag of Tricks by 45 seconds and increases your damage reduction by 15% for 15 seconds after activating Bag of Tricks.
  • New Utility: Opportunity Knocks. For every target initially affected beyond the first, Diversion grants a charge of Opportunity Knocks, increasing armor penetration by 10% per charge. This effect lasts 8 seconds.
  • New Utility: Shield Reserve. When Scrambling Field is activated you gain a charge of Shield Reserve for each enemy inside your Scrambling Field, up to 4. This effect lasts 20 seconds and each charge increases your damage reduction by 5%. In addition, while inside your Scrambling Field, you heal for 3% of your maximum health every second and you are immune to being pulled or knocked back.
  • New Utility: Bait and Switch. Hightail It heals you for 10% of your maximum health. Additionally, the duration of Dodge is increased by 2 seconds.
  • New Utility: Guile and Guns. Flash Grenade and Below the Belt grant Guile and Guns, allowing your next Quickdraw within 10 seconds to be used regardless of the target's remaining health and deal 15% additional damage.

Agent

  • Take Cover is now Sniper exclusive.
  • Snipe is now Sniper exclusive.
  • Shiv is now Operative exclusive.
  • Overload Shot is now Operative exclusive.
  • Debilitate is now Operative exclusive.
  • Slice Droid has been removed.

Operative

  • Entering stealth now additionally increases your stealth level by 15.
  • Sneak has been removed.
  • New Active Ability: Noxious Knives. Hurl envenomed knives in a 10-meter cone in front of you, damaging up to 8 targets for kinetic and internal poison damage.
  • Carbine Burst has been removed.
  • New Active Ability: Toxic Haze. Executes your Tactical Advantage to drop a canister that fills the vicinity with poisonous gas, dealing internal damage to up to 8 enemy targets within 8 meters over 6 seconds. The haze stuns standard and weak enemies for 6 seconds. Requires and consumes a Tactical Advantage.

 

Medicine

  • Toxic Haze gets a 30-meter range boost.
  • New Passive Ability: Curative Jolt. Kolto Infusion grants Curative Jolt, increasing the critical chance of your next Surgical Probe by 100%. This effect can only occur once every 18 seconds.

 

Concealment

  • Imperial Ammunition has been renamed Deadly Toxins and updated. Deadly Toxins: Increases the critical chance of Noxious Knives by 15% and its critical damage bonus by 30%.
  • Ghost (Redesign): Activating Countermeasures increases movement speed by 50% for 6 seconds.
  • New Passive Ability: Revealing Weakness. Damage dealt by Volatile Substance marks the target with Revealing Weakness, allowing your next Backstab against the target to be useable while face-to-face with the target and treated as though you attacked from stealth.

 

Lethality

  • Lethal Proliferation (Update): Noxious Knives spreads your Corrosive Dart to the targets it damages, as long as it damages at least one target already affected by your Corrosive Dart.
  • Cut Down (Redesign): Increases the damage dealt by Lethal Strike, Overload Shot, and Noxious Knives by 5%.
  • New Passive Ability: Augmented Toxins. Lethal Strike grants Augmented Toxins, increasing the critical chance and critical multiplier of your damaging and healing periodic effects by 30% for 6 seconds.

 

Utilities

  • Imperial Weaponry (Update): Noxious Knives deals 25% more damage.
  • Curbing Shots has been renamed Curbing Strategies and combined with effects of Flash Powder. Curbing Strategies (Update): Overload Shot and Noxious Knives reduce the movement speed of targets they damage by 40% for 6 seconds. In addition, when Flash Bang ends it leaves behind Flash Powder that reduces the target's accuracy by 20% for 8 seconds.
  • Flash Powder has been removed.
  • Precision Instruments has been combined with effects of Pin Down.
  • Pin Down has been removed.
  • Advanced Cloaking (Update): Reduces the cooldown of Cloaking Screen by 30 seconds and activating Cloaking Screen increases movement speed by 50% for 6 seconds.
  • Counterstrike has been renamed Cunning Competencies and combined with effects of Sedatives.
  • Sedatives has been removed.
  • Jarring Strike (Redesign): When used from stealth, Backstab and Lethal Strike interrupt and knock down the target for 3 seconds. Player targets are immobilized for 3 seconds, rather than being knocked down.
  • Circumvention (Redesign): Reduces the cooldown of Holotraverse by 10 seconds and allows it to be used while immobilized. When activated it purges movement-impairing effects and grants a Tactical Advantage.
  • New Utility: Mobile Strategies. Exfiltrate grants a charge of Mobile Strategies, reducing the energy cost of your next Overload Shot by 100%, increasing its maximum range by 20 meters, and making it knock the target back. Each use of Overload Shot consumes a charge of Mobile Strategies and grants 10 energy.
  • New Utility: Curative Agent. Countermeasures grants Curative Agent, causing your next Kolto Probe to immediately grant two stacks. Additionally, Countermeasures heals you for 1% of your maximum health every second for 10 seconds and Kolto Infusion delivers its heal instantly, no longer healing the target over time.
  • New Utility: Blow for Blow. Activating Evasion grants Blow for Blow, returning 150% of direct single target tech and Force damage taken back to the attacker while Evasion is active.

Sniper

  • New Active Ability: Maim. Hurl a vibroknife with debilitating precision, dealing energy damage and stunning the target for 4 seconds.

 

Marksmanship

  • New Passive Ability: Finish the Job. Dealing damage with Ambush to a target with less than 30% health grants Finish the Job, increasing the damage of your next Takedown by 20%.

 

Engineering

  • New Passive Ability: Electrified Conduit. When EMP Discharge damages a target, Electrified Conduit deals additional energy damage per stack of Electrified Railgun on the target. Additionally, EMP Discharge harms up to 7 other enemy targets within 5 meters if the primary target is affected by your Electrified Railgun.

 

Virulence

  • Hew has been renamed Decay.
  • New Passive Ability: Toxic Surge. Weakening Blast applies Toxic Surge to the target, which causes internal damage the next time the target takes damage from your Corrosive Grenade.

 

Utilities

  • Vital Regulators (Update): While in cover, you heal for 2% (up from 1%) of your total health every 3 seconds.
  • Calculated Pursuit has been redesigned. Calculated Pursuit: You gain 4 charges of Calculated Pursuit upon exiting cover, which allow Snipe and Lethal Shot to be activated while moving. Each use of Snipe or Lethal Shot consumes 1 charge, and consumption of the first charge triggers a 20 second rate-limit on this skill. This effect lasts up to 15 seconds, but reentering cover removes the effect prematurely.
  • The effects of Cover Screen have been combined with Hold Your Ground: Reduces the cooldowns of Shield Probe and Cover Pulse by 5 seconds, and Escape by 30 seconds. In addition, when you exit cover you gain a Cover Screen that increases your ranged defense by 20% for 6 seconds.
  • Cover Screen has been removed.
  • Stroke of Genius has been combined with effects of Pulse Screen.
  • Pulse Screen has been removed.
  • Evacuate (Update): Reduces the cooldown of Maim and Flash Bang by 15 seconds.
  • Reestablish Range has been redesigned and combined with effects from Counterstrike. Reestablish Range: Countermeasures purges all movement-impairing effects when activated and grants Reestablish Range, increasing your movement speed by 75% for 6 seconds. Additionally, the final shot of Series of Shots and Penetrating Blasts knocks back the target if they are within 10 meters.
  • Counterstrike has been removed.
  • Lumbering Impact has been combined with effects of Flash Powder.
  • Flash Powder has been removed.
  • Hold your Ground has been redesigned. Hold your Ground: Reduces the cooldowns of Shield Probe and Cover Pulse by 5 seconds, and Escape by 30 seconds. In addition, when you exit cover you gain a Cover Screen that increases your ranged defense by 20% for 6 seconds.
  • Over-prepared (Update): Reduces the cooldown of Imperial Preparation by 45 seconds and increases your damage reduction by 15% for 15 seconds after activating Imperial Preparation.
  • New Utility: Controlled Chaos. For every target initially affected beyond the first, Diversion grants a charge of Controlled Chaos, increasing armor penetration by 10% per charge. Th


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re: Game Update 5.1 (Jan 24)

New Chapter Difficulty – Master!

Earn new Achievements with this new way to experience the Knights of the Fallen Empire and Knights of the Eternal Throne Chapters!

 

New Uprisings! Jump into the action with five new Uprisings across the galaxy!

  • Trench Runner – Republic Loyalists under the command of General Amos Rike have displaced Alliance forces on Denova and seized control of the baradium mines. Efforts to reclaim the mines have been thwarted by Republic artillery bombarding the “no man’s land” between the Alliance beach head and the central processing facility. But where an army fails, a small team could succeed in navigating the battlefield trenches and taking out the Republic defenses.
  • Destroyer of Worlds – Jedi Master Adelade is trying to awaken a dangerous abomination that has hibernated beneath the surface of Makeb for millennia. No records exist of this monstrosity, known only as Gethul. But if the creature awakes, it may be strong enough to destabilize Makeb’s core and obliterate the planet. Infiltrate the underground tunnel, secure the explosives and deliver the payload to Gethul’s lair. Only then can you destroy the monstrosity and save Makeb from Adelade’s deranged plan.
  • Divided We Fall – Rogue Coruscant security agents are plotting a false flag operation. They intend to attack the Senate Tower and plant false evidence in the hopes of inciting the Republic to war against the Alliance. Intel has traced the mastermind behind the plan, Commander Kalin, a former Republic veteran to a hidden base inside the The Works on Coruscant’s lower level.
  • Landing Party – Deserters from the Zakuulan military were tracked to Rakata Prime. Under the leadership of the former Battalion Commander Tassar, they are building a new and improved Star Fortress. Infiltrate their surface camp and eliminate Commander Tassar before her operations threaten galactic security.
  • Trial and Error – Working from a hidden space station lab, a rogue group of Republic scientists led by Doctor Alirra Semhess has developed an experimental adrenal. The adrenal, code named RS-33, radically augments a subject’s strength and agility at the expense of mental faculties.
    Left unchecked, Doctor Semhess and her colleagues could mass-produce RS-33 and create an army of unstoppable abominations to wreak havoc across the galaxy.

Galactic Command Gearing Updates!

  • New item: Unassembled Gear Pieces. These can be turned in with the new legacy-wide Command Token currency for specific pieces of gear. Unassembled Gear pieces are a guaranteed drop from the last boss of each Operation, and specific pieces drop for bosses, so players can go after an item for a specific gear slot.
  • Command Tokens can be earned by opening Command Crates, and players will be retroactively granted Command Tokens based on their current Command Rank.
  • Every other boss in an Operation has a chance to drop any gear slot’s token. Bosses that are later in an Operation have a higher drop rate than those before them.
  • Playing any Warzone will earn you Unassembled Components. Your gains are increased based on Match outcome.
  • Players can turn Unassembled Components into a PvP vendor with a Valor requirement to get an Unassembled Gear piece.
  • Additonally, there is a new vendor that sells Command Experience Boost items for Command Tokens.

General

  • Companions are no longer unavailable if you start a Knights of the Eternal Throne Chapter while partially through Knights of the Fallen Empire.
  • Dark vs Light Meta Achievements have been granted to players who earned them.
  • Fixed a conversation on Taris that referenced a Bonus Mission that is no longer available.
  • It is no longer possible to summon multiple Cave Stonerays during the Mission “Reclaimed Treasure.”
  • The Mirialan social Ability Focusing Ritual’s channel time is no longer affected by Alacrity.
  • All Achievements that require the Party Jawa are now able to be completed with the Celebration Jawa.
  • Defeating all of the Dark vs. Light World Bosses now grants the expected Achievements.
  • The limit on Galactic Alliance Statues has been increased to 50 (up from 1).
  • Major Pierce now uses the correct health and level on Dromund Kaas.
  • The Alliance Alert “Little Boss” no longer has the incorrect contact listed.
  • T7 customizations now appear in cinematics in Chapters.
  • Changing instances no longer causes Companions to lose class buffs.

Cartel Market

  • Cartel Market Item Stash has been increased to 500 slots.
  • The Ikas Firestarter can now be unlocked Legacy-wide.

Classes + Combat

  • Resolved an issue that was causing certain character created prior to 5.0 to receive additional charges of Breaching Shadow / Static Charge in some cases.
  • Companions no longer use shield abilities outside of combat.
  • Adjusted the size of the effect for Vengeful Slam, Oil Slick, Sweeping Slash, Sweeping Gunfire, Plasma Probe, Fusion Missile, Force in Balance, Smash, Orbital Strike, Explosive Dart, Grenade, Cyclone Slash, Kolto Missile, and Kolto Bomb to better match the abilities areas of affect.

Flashpoints + Operations

  • Eternity Vault and Karagga’s Palace now drop the same Command Experience item that other Operations provide.
  • Bolster is now properly applied to enemies in the Colicoid War Games Flashpoint.

Items + Economy

  • The Exarch Targeter’s Offhand Blaster MK-2 can now be sold to a vendor.
  • All items that existed prior to the 5.0 Valor restrictions have had their valor requirements removed. New items were created with valor ranks and placed on the PvP vendors, and the previous items are no longer available.

Missions + NPCs

  • Players who used the Holocommunicator to recruit Shae Vizla to their Alliance can now also complete her Alliance Alert.
  • The end credits of Knights of the Fallen Empire can longer overlap with the transition into the opening cinematic of Knights of the Eternal Throne Chapter I.
  • The Galactic Command Planetary Missions now correctly grant a bonus when highlighted. ‘
  • The Regulator Wreckage Bonus Mission has been removed.
  • It is no longer possible to use “Shield Integrity” and “Anti-Personnel Rocket Ammo” items repeatedly during Chapter XVI: The Battle of Odessen.
  • Lord Anril can no longer be duped into jumping to his own death, circumventing his encounter, in the Fractured Uprising.
  • The Mission “[Daily] Arena of Death!” now scales to player level as intended.
  • Updated the Companions available from the Companion Unlock terminal to include Z0-0M and Master Ranos.
  • Fixed an issue that caused Vette and Torian to be unavailable from the Companion Unlock Terminal under certain conditions.

Miscellaneous

  • Fixed a number of cinematics issues.
  • Fixed a number of typos in Missions, subtitles, and other text sources.


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re: Game Update 5.1.1 (Feb 7)

Highlights

Bonus Experience Event! Level through your Command Ranks faster than ever before with a 250% increase to all Command Experience gains, as well as leveling Experience and Starfighter Requisition, until Game Update 5.2!

New Consumable: Superior Command Boost! A new Command Experience Boost can be purchased on the Command Token Vendor for 200 Command Tokens. These Boosts last 2 hours, are Bind on Legacy, and increase Command Point gain up to Tier 3 by 100%. A 3-hour version of the Boost can be found on the Cartel Market.

General

  • Command Experience is now additive instead of multiplicative.
  • The Command Point Weekly Cap has been significantly increased.
  • Command Experience Packs are now Bind on Legacy and can be shared between characters in a Legacy.
  • Group members are now easier to locate on maps.

Cartel Market

  • Command Experience Boosts can no longer be used prior to reaching Level 70.

Flashpoints + Operations

  • Interacting with the City Alarm Panel after starting the Oasis City Infiltration Mission in Scum and Villainy no longer grants Command Experience.

Missions + NPCs

  • All Rakghoul Event Missions are now scaled to Level 70.
  • It is no longer possible to become stuck on the “Defeat the Purifier Droids” step of Chapter IV: Where Dreams Die if defeated by the Droids.
  • The door leading to the final encounter of the Uprising Trial and Error can no longer end up in a state where it does not open.
  • Fixed a bug that broke Mission progression in Uprising: Trial and Error when disengaging from specific encounters.


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re: Patch 5.1.2 -- February 28, 2017

Game Update 5.1.2

General

  • An item to turn off event experience gains can now be purchased off the vendor located next to the Skill Mentor in the combat training district of the Republic and Imperial fleets. This buff lasts for a duration of 8 hours and can be removed by right clicking the buff icon.
  • Classes that use Lightsabers or Dualsabers are now able to use the Missile Blast ability when morphed during the Trench Runner Uprising.
  • Players who are below level 70 can no longer use a Command Experience Boost when bolstered to Level 70.
  • Galactic Starfighter Requisition is now rewarding at a 250% rate.
  • The size of the purple background behind the player indicator on the map has been reduced in size. Additionally, other players are no longer hidden behind the background.
  • The Achievement for completing Knights of the Fallen Empire Chapter IX in Master Mode now grants as expected.
  • The Dark vs. Light Armor Set no longer bolsters to higher than intended stats in Warzones.
  • Players who leave a Group Finder group after completing a Veteran Mode Uprising are no longer locked out of the Group Finder.
  • Free-to-Play chat restrictions have been adjusted in order to help address third-party service advertisement spam.
  • Opponent area of effect indicators no longer appear as green in Warzones.
  • Fixed an issue in the Trench Runner Uprising that allowed General Amos Rike to be defeated multiple times.
  • It is no longer possible to remove a Command Experience Boost by right-clicking the buff icon.
  • The Wings of the Architect vehicle now has a corresponding Decoration.
  • The Tier 1 Bounty Hunter offhand weapon now requires an Unassembled Offhand Token as intended.
  • Command Experience Boosts purchased from the Fleet vendors can no longer be purchased before Level 70.
  • It is now possible to use chairs on the bridge of Player ships once again.
  • The sound effect that plays when selecting a Planetary Mission from the Galactic Command interface no longer persists after area transition.
  • A Groove Sensor repairman has been dispatched to address a malfunctioning Droid at the Alliance Base.

Flashpoints + Operations

  • Operations now provide significantly increased Command Experience Points.
  • Increased Command Experience earned from boss and mini-boss encounters.
  • Total command experience earned for a full clear has been adjusted on a per-Operation basis.
  • Weekly Missions have also had their Command Experience increased.
  • Flashpoint and Uprising Weekly Mission's Command Point gain have been increased significantly.
  • All Flashpoint Mission Command Experience rewards have been increased.
  • The Modified Turbolasers in the Assembler encounter in the Directive 7 Flashpoint no longer grant Command Experience.
  • Story Mode Flashpoints are no longer listed in the Group Finder.
  • Fixed a number of Achievements for Master Mode Red Reaper.
  • The “Rain of Pain” ability used by B0-55 in The Ravagers Operation no longer grants Command Experience.

Missions + NPCs

  • Removed obsolete Commendation rewards from a small number of Missions.

Warzones

  • Ranked and Unranked Daily and Weekly Missions now award a fixed number of Unassembled components for completion.
  • Increased the amount of Unassembled Components earned for a win or loss during Ranked and Unranked Warzones.
  • The Medal tooltip in Unranked Warzones no longer mentions Season Commendations.


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re: Game Update 5.1.3 (March 14)

Game Update 5.1.3

General

  • Corrected an issue where the pop-up text for some Class Missions would display a different experience amount than the Mission Reward. Note: The player still received the correct amount of experience; the pop-up was incorrect.
  • Lowered the amount of dark/light side points required to hit dark 1/light 1 from 7500 to 3000.
  • Nar Shaddaa Planetary Missions will no longer auto-complete upon being granted by Galactic Command.

Items + Economy

  • The Unrelenting Interceptor has been restored to its original “sith-like” form. The vehicles sound effect will now play as intended and the engine has been restored to its original color, red.
  • Addressed an issue where some helmets would not display properly for Body Type 2 Female characters.

Uprisings

Landing Party

  • Corrected an issue where killing enemies was not adding progress to the “Dismantle the Opposition” Achievement.

Inferno

  • Fighting Zanisk and Adacin from their entrance ramp will no longer cause the encounter to stop functioning.

Destroyer of Worlds

  • Dark Relics will no longer despawn after activating the access panel next to Skurr and Velloc.


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re: Update 5.2 -- War for Iokath -- PREVIEW

Game Update 5.2

*subject to change until release on 4/18*

Highlights

  • New Iokath Storyline: When a superweapon of unimaginable power is discovered on Iokath, you must choose to align your forces with either the Republic or Empire -- and deal with the inevitable consequences. Once you complete the storyline you will gain access to host of repeatable Missions in a brand-new daily area.
  • Returning Companions: Prepare to fight alongside Former Sith Warrior Companion Malavai Quinn or former Republic Trooper Companion Elara Dorne!
  • Gods From the Machine: Team up with friends and guildmates to take on the first boss of this new Operation, Tyth, the God of Rage.
  • Galaxy Map: Accessible from anywhere, explore the galaxy like never before with the new and improved Galaxy Map.
  • Galactic Command Gearing Changes: Crates get better as you level, greater chances to get set bonus gear, guaranteed Unassembled Gear drops on Operation bosses, and more!
  • Master Mode Uprisings: Earn new Achievements as you fight through all 10 Uprisings, now available in Master Mode.
  • Updated Class Story Introductions: The introductory scenes for the original eight class storylines have been significantly updated and improved.

General

  • The Knights of the Fallen Empire Chapter 1 “The Hunt” and Chapter 2 “A Dream of Empire” Mission Rewards have had their Command Experience values reduced.
  • The audio that plays when a Group Finder queue is ready has been improved to be more noticeable.
  • The 100% Command boosts, both from the vendor and Cartel Market now work at all Command ranks.
  • Republic players can now obtain the “Makeb’s Mysterious Survival” codex from the Makeb Weekly Mission. This once again allows Republic players to obtain the “Loremaster of Makeb” Achievement.
  • The Imperial Scholar title and codex can once again be earned by completing “The Hate Machine” Mission on Korriban.
  • Credits have been added to the in-game mail a player receives for choosing the light side conclusion of KOTET.
  • Removed an incorrect border color which would appear on the Knights of the Eternal Throne loading screen on some screen resolutions.
  • Coruscant authorities have taken an aggressive stance against weeds growing planet-wide. Players will see a reduction in plants randomly sticking up through metal flooring around the planet.
  • Imperial and Republic Fleet Exploration Achievements will now display properly in the Achievements interface.
  • The Quick Travel bind point for Breaktown now automatically unlocks during Chapter VII: The Lady of Sorrows when you arrive in Breaktown for the first time.
  • Custom HK-51 appearances will now appear properly during Chapter IX: The Alliance cinematics.
  • Quick Travel abilities can now be used from inside of ship hangars.
  • The following Legacy Perks now have additional benefits due to the new Galaxy Map:
    • Priority Transport: Personal Starship – If you have this perk you can travel directly to your ship from the Galaxy Map.
    • Priority Transport: Planet – If you have this perk you can travel to that location via the galaxy map for no credit cost.
  • All enemies now have a Command Experience value when killed.
  • The base Command Experience rate has been greatly increased. The new base rate is slightly lower than the adjusted rate from the Command XP event.

Classes +Combat

  • Corrected an issue where Veeroa Denz would not use the Finishing Strike ability while in Damage Mode.

Flashpoints + Operations + Uprisings

General

  • Bolster for all PvE content has been buffed slightly.

Flashpoints

  • All Story Mode Flashpoints will now drop loot as intended.
  • The final boss of Veteran and Master Mode Flashpoints will now drop loot for level 50-60 players, as intended.
  • Players will now only have one Bolster tooltip as intended during the Story Mode Battle of Rishi Flashpoint.

Operations

  • Defeating the Cartel Warlords in Scum and Villainy in 8-player Master Mode will no longer also grant the Achievement for defeating them on 16-player Master Mode.
  • Fixed a timing issue in the initial phase of the Blaster encounter which would cause Resonant Explosive Probes to have longer durations than intended. This could result in Blaster piling a bunch of explosive probes onto the same (very, very unfortunate) person in cases where he shouldn’t have been.

Uprisings

  • Completing Uprisings on Story and Veteran difficulty will now grant progress towards the General Uprising Achievements “Initial Uprisings (Story), Initial Uprisings (Veteran), Second Uprisings (Story), and Second Uprisings (Veteran).”
  • Kolto stations will now respawn when an entire party dies during an Uprising boss encounter.
  • The final boss of Landing Party will be more respectful of players’ schedules, and will now actually show up for the fight when they should.
  • Doors in the Fractured Uprising will no longer show as locked when you can interact with them.
  • All power-ups in the Destroyer of Worlds Uprisings can now be picked up by players.

Galactic Starfighter

  • Galactic Starfighter Daily and Weekly Missions now award Unassembled Components. Daily Missions award 8 and Weekly Missions award 20.

Items + Economy

  • Female body type 2 characters will no longer have terrifyingly stretched faces while wearing the following helmets: Revan’s Mask, Agile Reconnaissance's Mask, Reaver’s Headgear, Dramatic Extrovert’s Headgear, and the Red, White, Blue, Gold, and Vented Scalene Headgear.
  • The Zakuul Voyager’s decoration preview will now face forward as intended.
  • Unlearned Schematics can no longer be equipped in armoring slots.
  • Since the Outlander Targeter’s Package MK-5 Implant is not a boot, it no longer has a boot icon.
  • Corrected the naming of Weaponmaster and Vindicator armor sets, previously their names were flipped.
  • Summoning the Zakuul Voyager mount will no longer incorrectly summon the Morlinger Phantom.
  • Using the Cybernetic Rancor mount will now properly grant the Stronghold Decoration to the player.
  • Using the Armored Ziost Ice Tromper mount will now grant the correct Decoration to the player.
  • The default preview window display for the Zakuul Personal Dropship has been zoomed out greatly.
  • The Statue: Naga Sadow Decoration will now appear correctly under the Civil > Statues category on the Galactic Trade Network.
  • The Coil Explorer’s Armor Set now lists the correct Cartel Pack source in Collections.
  • All White-Gray Color Crystals are no longer incorrectly listed as Silver rarity items in their Collection’s tooltip.
  • As a player increases their Tier 1 Command Rank (1-89) they will gain higher drop rates of Prototype and Artifact quality gear, while their Premium drop rates will go down. This is to encourage the player getting more consistent set-bonus gear as they level.
  • As a player increases their Tier 2 and 3 Command Rank (90-299) they will gain higher drop rates of Artifact and Legendary quality gear, while their Premium and Prototype drop rates will go down. This is to encourage the player getting more consistent set-bonus gear as they level.
  • Command Rank 300 is now Tier 4 of Galactic Command. Tier 3 will now be Command Ranks 181 – 299. Any Command Crates earned at rank 300 will now contain Tier 4 gear.
  • New Tier 4 vendors have been added to the fleet.
  • All Operation bosses will now drop one Unassembled Gear Piece; the final boss will drop two. This number is doubled for 16-player Operations.
  • Tier 1 Unassembled Gear Pieces no longer drop in Operations.
    • Bosses will now drop the following Unassembled Gear Pieces in existing Operations:
      • Tier 2 Legendary Unassembled Gear Pieces - Story Mode
      • Tier 3 Legendary Unassembled Gear Pieces – Veteran Mode
      • Tier 4 Prototype and Artifact Unassembled Gear Pieces – Master Mode (Non-final bosses)
      • Tier 4 Legendary Unassembled Gear Pieces – Master Mode (Final bosses)
    • Gods From the Machine bosses will drop:
      • Tier 3 Legendary Unassembled Gear Pieces – Story Mode
      • Tier 4 Legendary Unassembled Gear Pieces – Veteran Mode
    • Tier 2 Unassembled Gear no longer has a Tier 1 gear requirement to purchase from the Unassembled Component vendor.
    • Gear vendors will now only show your Disciplines gear by default. If there isn’t Discipline-specific gear, all items will be shown.
      • A dropdown menu has been added to gear vendors allowing you to switch to other Discipline’s gear, or to show all available items on that vendor.
    • Tier 1, Tier 2, and Tier 3 25% Command XP boosts are no longer available for purchase. Existing boosts will remain in your inventory and can still be used.
    • A new 25% Command XP boost has been added to the Command Token vendor, it works at all Command Ranks.
    • The tireless engineers at Czerka Novelty Labs have released a free software update for the Czerka Crate-O-Matic that incorporates a Zakuulan crate into the device’s repertoire. Czerka has refused to confirm rumors that this same update introduced a bug into the device wherein it may, in very rare cases, disguise a user as a potted plant. 

Missions + NPCs

  • Corrected an issue where the following Companions would not use voice lines while in healing mode: Vette, Andronikos Revel, Ensign Temple, Jaesa Willsaam (Light Side only), Lieutenant Pierce, Ashara Zavros, and Xalek.
  • Added more Cyber Mercenaries to the “Abandoned Bunker” Heroic Mission on Voss so that the Bonus Mission is now possible to complete.
  • It is no longer possible to incorrectly obtain the “Into the Killik Warrens” Mission on Alderaan.
  • Completing “The Forgotten Trophy” Alliance Alert will no longer grant the player Broken Commendations.
  • Invisible assassins are no longer hiding in Chapter XV of Knights of the Fallen Empire. Players can no longer be instantly killed by interacting with certain weapon lockers in the Chapter.
  • Corrected an issue where Shield Bunkers would not spawn on certain planets which would prevent Star Fortress Mission progression.
  • Adjusted formatting in the Mission tracker for some KOTFE and KOTET Chapters so that text would not be cut-off in French and German.
  • The “Cleanse the Corrupted” Mission on Voss has had the amount of mobs reduced and the bosses overall power lowered to make the Mission easier.
  • The Smokescreen Toxin debuff will now remain on the player as long as they are in the toxin room during the Biological Warfare Mission.
  • Bounty Hunters will now receive a moddable Blaster Pistol when completing the Mission “Escaping Hutta.”
  • Addressed an issue where if a Jedi Knight repeated Chapter III: Outlander they could no longer summon T7-01.
  • EPHEMERIS will no longer have two nameplates when encountered in Star Fortresses.
  • The final boss for the Mission “War on Spice” on Tatooine has had their difficulty increased.
  • Rathen-Predot, Chorto Rinn, and the Eagle will no longer respawn as friendly NPCs after the choices the Imperial Agent makes during the “Hostile Takeover” Class Mission.
  • Piij, the vendor for the Eternal Championship, will now be a little more chatty when you interact with them.
  • More Tarlem Militia Forces have been added to the phased Mission areas for “Landing Party” so that the Bonus Mission “Mauling the Militia” is possible to complete.
  • Elder Manka Cats on Alderaan will now properly count towards the completion of Beasts of Alderaan Achievements.
  • Corrected an issue where the player would not receive the Star Fortress Achievement “One For All” if their Companion landed the killing blow on Forta.
  • The first Herald of Zildrog will no longer despawn after Gungus is defeated in the Eternal Championship.
  • Tooltip copy has been added for the “Smokescreen Toxin” debuff that players receive during the “Biological Warfare” Mission on Corellia. Companions will now be affected by “Smokescreen Toxin” as intended.
  • Aric Jorgan will now be more chatty when the player interacts (right clicks) with him.
  • Ak’ghal Usar will now trigger voice lines properly during combat.
  • Nerf calfs around the galaxy have become strangely hungry as of late…

Warzones

  • Increased the requirements to earn Damage Done, Healing Done, and Damage Prevented medals.
  • The Command Experience bonus earned for each medal a player has at the end of a Warzone has been increased.


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re: Game Update 5.2.1 (May 2, 2017)

Highlights

  • May the 4th – In honor of May the 4th, log in between May 2nd and May 8th to earn your very own M4-Y6 Astromech mini-pet. The Double XP event will also run from May 4th to May 14th!

General

  • Corrected an error in the tooltip for free-2-play players’ chat restrictions.
  • Command Experience flytext has been changed to gold to differentiate it from Character Experience points.
  • GSI Satellite Support Terminals are once again active on Makeb.
  • The correct Faction tooltip will now display regardless of what area a player is in on Iokath.
  • An Achievement has been added for completing the “Subverting the Tower Droid” Mission on Iokath.

Classes +Combat

  • The players’ temporary ability bar will no longer disappear after exiting an alternate form (Iokath Walker, etc.) if it should remain, such as if Heroic Moment is active.
  • Heroic Moment expiring while in an alternate form will no longer prevent a player from interacting with terminals on Iokath.
  • Extrication and Rescue are no longer usable on allies who are in a Mounted Turret on Iokath.
  • The Overcharged Cannon ability for the Assault Walker now gains increased damage from Charge Weapon stacks as intended.
  • Corrected various missing tooltips for alternate forms on Iokath.

Sorcerer

  • Using Expunge while the player has the Galvanizing Cleanse Utility will now cause your next ability with an activation time to activate instantly as intended.
  • A white visual effect no longer appears at the feet of Operatives who use Backstab from stealth.

Flashpoints + Operations + Uprisings

Flashpoints

  • Veteran and Master Flashpoints will now drop loot for players level 51-64.

Battle of Rishi

  • Bolster now properly applies for Veteran and Master Mode Battle of Rishi.

Gods From the Machine

  • The lockout timer for defeating Tyth is now set to reset on Tuesday with all other lockout timers. This change was made prior to Update 5.2.1 but it is finalized in this Update.
  • Tyth now drops crafting materials.
  • After his impressive entrance cinematic, Tyth has decided to actually wield his weapon.
  • Even though he is a god, Tyth’s entrance cinematic will no longer play after he has been defeated.

Items + Economy

  • The following items will now activate properly in Collections:
    • Ordtech F7 Blaster
    • Ordtech F7 Blaster Rifle
  • The Hyrotii YH-99’s art has been updated to match its icon and Collection art as intended.
  • The GEMINI MK-5 Unassembled Bracers have been added to the Tier 4 vendor for Shield Specialist Vanguards.
  • The maximum number of Galactic Alliance Statue decorations has been increased to 10, up from 1.
  • New item: Legendary Iokath Shard Cluster – This consumable is dropped from some Daily Missions on Iokath. This Shard Cluster is Bind on Pickup and will award more Shards than the Artifact Iokath Shard Cluster.
  • Players on Iokath can now interact with Vendors while they are in other forms, such as the Iokath Monitor and Mouse Droid.
  • The Tusken Partition Stronghold Decoration is now set to a decoration hook, instead of a floor covering hook.

Missions + NPCs

  • The camera man during the opening Imperial Agent cinematic has gained a much steadier hand and will no longer sporadically spin the camera in certain situations.
  • L3-V5 has been reprogrammed so that when a player asks for the [Veteran] Mode Directive 7 Mission, they will no longer receive the [Story] Mode Mission.
  • Even though they thought it was “really cool,” NPCs during the Fortify the Defenses Mission on Iokath will no longer have numbers in their name.
  • Defeating the Scour Swarm Coordinator will now always progress the Forgotten World Mission, even if the player dies before killing all of the Purifier Drones.
  • Iokath Daily Missions have had their Command Experience (CXP) rewards increased and they will also now reward consumable CXP Packs.
  • Iokath Sentinel, Walker, and Mouse Droid Daily Missions have had a Credit Boom or Credit Explosion and Iokath Shard Clusters added to their Mission rewards.
  • While on Iokath, players in an Operation group will now receive Mission progress even if they are in a different sub-group than the party leader.
  • Players who complete the main story Mission on Iokath while also on a repeatable Chapter will no longer be blocked from gaining Elara Dorne or Malavai Quinn as a Companion.
  • Completing a Weekly Mission on Iokath will no longer prevent a character from switching Factions.
  • Players can now advance the Bounty Hunter Class Mission “Some People Just Need Killing” by interacting with their ship holoterminal as intended.
  • The Mission Area for the Jedi Knight Class Mission “The Defector” is once again accessible.
  • The Colossus Droid on Iokath will no longer reset during the encounter.
  • The Mounted Turret Manufacturing Terminal has had its credit cost adjusted so that it is equal for Republic and Imperial players.


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